################################### ### DM2_w24 # Patrycja Werstak ### ### Hue_05 UN_headquaters NYC ### ################################### ##################################################### import rhinoscriptsyntax as rs ### import random, time, sys ### sys.path.append("P:\WWW\arch2506\DM2") ### import DM_lib as dm ### reload(dm) ### ##################################################### rs.UnitSystem(4) # km = 5, meters = 4, cm = 3 etc rs.ShowGrid(None, 0) # grid > 0 = off rs.ShowGridAxes(None, 1) # y/y/z axen display > 0/1 = off/on rs.ViewDisplayMode(rs.CurrentView(), "wireframe") rs.Command("cplane w t enter", 0) # cPlane World Top dm.PointRadius(displayModeX=0, rad=3, styl=3) dm.printDisplay(state=1) ### nomen est omen / printDisplay(state=1, scale=1000, thickness=1, color="Display") rs.EnableRedraw(0) ### MAC >> problem ! ###_________________________________________# ### basic settings for grid to fit UN_slab # ### # ! no need 2 change ! floors = H = dm.H = 40 # default=40 / incl roof slabs = L = dm.L = 11 # default=11 depth = D = dm.D = 4 # default= 4 / division in building_depth floorHeight = fH = dm.fH = 4.0 # default= 4.0 / 4.0*(H-1) = 156 meters # ############# # get gridCoords L*D*H = 1760 UnoGridCoords = dm.getUnoGridCoords() # get from DM_lib as dm #################___________________________# dm.newEmptyLayer("UNO::setUp::points", [150,150,200] ) dm.newEmptyLayer("UNO::setUp::geo", [150, 20,150] ) dm.newEmptyLayer("UNO::setUp::crv", [200, 100, 100]) dm.newEmptyLayer("UNO::setUp", [120,120,140] ) ################ lengthVec = lVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(1, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(1, 0, 0) ) depthVec = dVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 1, 0), dm.getUnoCoord(0, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(0, 1, 0) ) ################ if 0: ### DEMOs / SETUP >> dont' exec @ homework ! if 1: rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(10, 0, 0) ) rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 3, 0) ) rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 0, 39) ) rs.CurveArrows(rs.AllObjects()[0], arrow_style=2) rs.CurveArrows(rs.AllObjects()[1], arrow_style=2) rs.CurveArrows(rs.AllObjects()[2], arrow_style=2) rs.ObjectColor(rs.AllObjects()[2], [0, 222, 0] ) rs.ObjectColor(rs.AllObjects()[1], [222, 0, 0] ) rs.ObjectColor(rs.AllObjects()[0], [0, 0, 222] ) rs.ObjectPrintWidth( rs.AllObjects()[0:3], 1.0 ) p0 = dm.getUnoCoord( 0, 0, 0) p1 = dm.getUnoCoord( 10, 0, 0) p2 = dm.getUnoCoord( 10, 3, 0) p3 = dm.getUnoCoord( 0, 3, 0) unoBaseCoords = [p0, p1, p2, p3, p0] unoBaseCrv = rs.AddCurve( unoBaseCoords, 1) unoTopCoords = [dm.getUnoCoord( 0, 0, 39), dm.getUnoCoord( 10, 0, 39), dm.getUnoCoord( 10, 3, 39), dm.getUnoCoord( 0, 3, 39), dm.getUnoCoord( 0, 0, 39), ] unoTopCrv = rs.AddCurve( unoTopCoords, 1) rs.ZoomExtents() if 0: ############################## rs.CurrentLayer("UNO::setUp::points") rs.AddPoints( UnoGridCoords ) for i in range(L): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(i, 0, 0) ), [0, 222, 0] ) for i in range(D): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, i, 0) ), [222, 0, 0] ) for i in range(H): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, 0, i) ), [0, 0, 222] ) ############################## if 0: rs.CurrentLayer("UNO::setUp::crv") dm.UN_slab(showAll=1) for i in range(8): p0 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) p1 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) rs.AddCurve( [p0, p1] ) dm.textDots( [p0, p1] ) rs.ZoomExtents() if 0: coords = UnoGridCoords[:] ### make COPY - not equal ! random.shuffle( coords ) rs.AddCurve( coords[0:], random.randint(1, 3) ) ################# ### abbreveation: def gC (l=1, d=2, h=3): cor = dm.getUnoCoord(l, d, h) return cor ## rs.AddPoint( gC(1,0,1) ) ################# #_____________________________here you go: dm.newEmptyLayer("myPROJ", [100,100,100]) # #cor = dm.getUnoCoord(5, 0, 1) #rs.AddPoint( cor ) #rs.AddPoint( dm.getUnoCoord(5, 0, 2) ) #rs.AddPoint( dm.getUnoCoord(5, 0, 5) ) # #for z in range(40): # rs.AddPoint( dm.getUnoCoord(5, 0, z) ) # if z%3==0: # rs.AddPoint( dm.getUnoCoord(6, 2, z) ) rs.CurrentLayer("UNO::setUp::crv") p0 = gC (l=10, d=0, h=39) rs.AddPoint( p0 ) p1 = rs.VectorAdd(p0, rs.VectorScale( dVec, 70.0 ) ) p2 = gC (6, 3, 39) p3 = gC (6, 0, 39) p4 = gC (5, 0, 35) p5 = gC (2, 3, 35) p6 = gC (7, 3, 30) p7 = gC (7, 0, 30) p8 = gC (10, 1, 30) p9 = rs.VectorAdd(p8, rs.VectorScale(dVec, -70.0)) p10 = gC (3, 3, 27) p11 = rs.VectorAdd (p10, rs.VectorScale(dVec, -40)) p12 = rs.VectorAdd(p11, rs.VectorScale(dVec, -60)) p13 = gC (10, 3, 25) p14 = gC (6, 0, 25) p15 = gC (2, 3, 20) p16 = gC (2, 0, 20) p17 = gC (5, 2, 20) p18 = gC (9, 3, 15) p19 = gC (8, 0, 15) p20 = gC (7, 3, 10) p21 = gC (5, 0, 10) p22 = gC (8, 1, 10) p23 = gC (9, 3, 5) p24 = gC (5, 0, 5) p25 = rs.VectorAdd(p24, rs.VectorScale( dVec, -20.0 ) ) p26 = gC (0, 0, 0) p27 = gC () coords = [p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21, p22, p23, p24, p25, p26, p27] rs.AddCurve( coords, 1 ) #wieder ausschalten!! crvDiv = 250 #Kreisanzahl crv = rs.AddCurve( coords, 2 ) coords = rs.DivideCurve( crv, crvDiv, create_points=0 ) rs.AddPoints( coords ) #wieder ausschalten!! for cor in coords: pass #rs.AddCircle( cor, 5.5 ) #rs.CurvePerpFrame() ##CurvePerpFrame(curve_id, parameter) dom = rs.CurveDomain( crv ) print "dom =", dom dom = rs.CurveDomain( crv )[1] print "dom =", dom #pX = rs.EvaluateCurve( crv, dom*0.5 ) #planeX = rs.CurvePerpFrame( crv, dom*0.5 ) #rs.AddCircle( planeX, 5.5) #paraX = rs.CurveClosestPoint( crv, coords[10] ) #planeX = rs.CurvePerpFrame( crv, paraX ) #rs.AddCircle( planeX, 5.5) circDiv = 30 allCoordsLists = [] for cor in coords: paraX = rs.CurveClosestPoint( crv, cor ) planeX = rs.CurvePerpFrame( crv, paraX ) circ = rs.AddCircle( planeX, 5.5) #Durchmesser circCoords = rs.DivideCurve( circ, circDiv, 0) #rs.DeleteObject( circ ) #Einschalten (loescht rote Kreise) allCoordsLists.append( circCoords ) i = 0 for i in range(circDiv): coords = [] for list in allCoordsLists: pX = list[i] coords.append( pX ) rs.ObjectColor( rs.AddCurve( coords, 2 ), [0, 100, 100] ) #rs.ObjectColor( rs.AddCurve( coords, 1 ), [220, 100, 220] ) #Outline rs.CurrentLayer("myPROJ") if 1: p0 = dm.getUnoCoord( 0, 0, 0) p1 = dm.getUnoCoord( 10, 0, 0) p2 = dm.getUnoCoord( 10, 3, 0) p3 = dm.getUnoCoord( 0, 3, 0) C = [p0, p1, p2, p3, p0] unoBaseCoords = [p0, p1, p2, p3, p0] unoBaseCrv = rs.AddCurve( unoBaseCoords, 1) unoTopCoords = [dm.getUnoCoord( 0, 0, 39), dm.getUnoCoord( 10, 0, 39), dm.getUnoCoord( 10, 3, 39), dm.getUnoCoord( 0, 3, 39), dm.getUnoCoord( 0, 0, 39), ] unoTopCrv = rs.AddCurve( unoTopCoords, 1) for i in range(4): base_pt = unoBaseCoords[i] top_pt = unoTopCoords[i] rs.AddLine(base_pt, top_pt) #____________________________:here you end ################################### dm.zA( proz=0.95 ) rs.EnableRedraw(1) ### 4 the MACs #dm.printDisplay(1) dm.newEmptyLayer("Default")