################################### ### DM2_w24 # AGruber@tugraz.at ### ### ue_05 UN_headquaters NYC ### ################################### ############################## import rhinoscriptsyntax as rs import random, time, sys ### sys.path.append("P:/WWW/limafi/dm2") ### import DM_lib as dm ### reload(dm) ############################## rs.UnitSystem(4) # km = 5, meters = 4, cm = 3 etc rs.ShowGrid(None, 0) # grid > 0 = off rs.ShowGridAxes(None, 1) # y/y/z axen display > 0/1 = off/on rs.ViewDisplayMode(rs.CurrentView(), "wireframe") rs.Command("cplane w t enter", 0) # cPlane World Top dm.PointRadius(displayModeX=0, rad=3, styl=3) dm.printDisplay(state=1) ### nomen est omen / printDisplay(state=1, scale=1000, thickness=1, color="Display") rs.EnableRedraw(0) ### MAC >> problem ! ###_________________________________________# ### basic settings for grid to fit UN_slab # ### # ! no need 2 change ! floors = H = dm.H = 40 # default=40 / incl roof slabs = L = dm.L = 11 # default=11 depth = D = dm.D = 4 # default= 4 / division in building_depth floorHeight = fH = dm.fH = 4.0 # default= 4.0 / 4.0*(H-1) = 156 meters # ############# # get gridCoords L*D*H = 1760 UnoGridCoords = dm.getUnoGridCoords() # get from DM_lib as dm #################___________________________# dm.newEmptyLayer("UNO::setUp::points", [150,150,250] ) dm.newEmptyLayer("UNO::setUp::geo", [150, 20,150] ) dm.newEmptyLayer("UNO::setUp::crv", [0, 130, 130]) dm.newEmptyLayer("UNO::setUp", [120,120,140] ) ################ lengthVec = lVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(1, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(1, 0, 0) ) depthVec = dVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 1, 0), dm.getUnoCoord(0, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(0, 1, 0) ) ################ if 0: ### DEMOs / SETUP >> dont' exec @ homework ! if 1: rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(10, 0, 0) ) rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 3, 0) ) rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 0, 39) ) rs.CurveArrows(rs.AllObjects()[0], arrow_style=2) rs.CurveArrows(rs.AllObjects()[1], arrow_style=2) rs.CurveArrows(rs.AllObjects()[2], arrow_style=2) rs.ObjectColor(rs.AllObjects()[2], [0, 222, 0] ) rs.ObjectColor(rs.AllObjects()[1], [222, 0, 0] ) rs.ObjectColor(rs.AllObjects()[0], [0, 0, 222] ) rs.ObjectPrintWidth( rs.AllObjects()[0:3], 1.0 ) p0 = dm.getUnoCoord( 0, 0, 0) p1 = dm.getUnoCoord( 10, 0, 0) p2 = dm.getUnoCoord( 10, 3, 0) p3 = dm.getUnoCoord( 0, 3, 0) unoBaseCoords = [p0, p1, p2, p3, p0] unoBaseCrv = rs.AddCurve( unoBaseCoords, 1) unoTopCoords = [dm.getUnoCoord( 0, 0, 39), dm.getUnoCoord( 10, 0, 39), dm.getUnoCoord( 10, 3, 39), dm.getUnoCoord( 0, 3, 39), dm.getUnoCoord( 0, 0, 39), ] unoTopCrv = rs.AddCurve( unoTopCoords, 1) rs.ZoomExtents() if 0: ############################## rs.CurrentLayer("UNO::setUp::points") rs.AddPoints( UnoGridCoords ) for i in range(L): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(i, 0, 0) ), [0, 222, 0] ) for i in range(D): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, i, 0) ), [222, 0, 0] ) for i in range(H): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, 0, i) ), [0, 0, 222] ) ############################## if 0: rs.CurrentLayer("UNO::setUp::crv") dm.UN_slab(showAll=1) for i in range(8): p0 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) p1 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) rs.AddCurve( [p0, p1] ) dm.textDots( [p0, p1] ) rs.ZoomExtents() if 0: coords = UnoGridCoords[:] ### make COPY - not equal ! random.shuffle( coords ) rs.AddCurve( coords[0:], random.randint(1, 3) ) ################# ### abbreveation: def gC (l=1, d=2, h=3): cor = dm.getUnoCoord(l, d, h) return cor ## rs.AddPoint( gC(1,0,1) ) ################# #_____________________________here you go: dm.newEmptyLayer("myPROJ", [100,100,100]) rs.CurrentLayer("UNO::setUp::crv") p0 = gC (l=10, d=0, h=39) p1 = gC (10, 3, 39) rs.AddPoint( p0 ) p2 = rs.VectorAdd(p0, rs.VectorScale( dVec, 40.0 ) ) p3 = gC (0, 3, 39) p4 = gC (0, 0, 39) p5 = rs.VectorAdd(p4, rs.VectorScale( dVec, -40.0 ) ) p6 = gC (10, 0, 26) p7 = gC (10, 3, 26) p8 = rs.VectorAdd(p7, rs.VectorScale( dVec, 80.0 ) ) p9 = gC (0, 3, 13) p10 = gC (0, 0, 13) p11 = rs.VectorAdd(p10, rs.VectorScale( dVec, -80.0 ) ) p12 = gC (10, 0, 00) p13 = gC (10, 3, 00) coords = [p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13] crvDiv = 66 crv = rs.AddCurve( coords, 4 ) coords = rs.DivideCurve( crv, crvDiv, create_points=1 ) rs.AddPoints( coords ) for cor in coords: pass rs.AddCircle( cor, 2.5 ) dom = rs.CurveDomain( crv ) print "dom =", dom dom = rs.CurveDomain( crv )[1] print "dom =", dom pX = rs.EvaluateCurve( crv, dom*0.5 ) planeX = rs.CurvePerpFrame( crv, dom*0.5 ) rs.AddCircle( planeX, 5.5) paraX = rs.CurveClosestPoint( crv, coords[10] ) planeX = rs.CurvePerpFrame( crv, paraX ) rs.AddCircle( planeX, 5.5) circDiv = 50 allCoordsLists = [] for cor in coords: paraX = rs.CurveClosestPoint( crv, cor ) planeX = rs.CurvePerpFrame( crv, paraX ) circ = rs.AddCircle( planeX, 15) circCoords = rs.DivideCurve( circ, circDiv, 1) rs.DeleteObject( circ ) allCoordsLists.append( circCoords ) i = 1 for i in range(circDiv): coords = [] for list in allCoordsLists: pX = list[i] coords.append( pX ) rs.ObjectColor( rs.AddCurve( coords, 15 ), [0, 100, 100] ) rs.ObjectColor( rs.AddCurve( coords, 1 ), [220, 100, 220] ) #____________________________:here you end ################################### dm.zA( proz=0.95 ) rs.EnableRedraw(1) ### 4 the MACs #dm.printDisplay(1) dm.newEmptyLayer("Default")