import rhinoscriptsyntax as rs import random as ran #delete everything and start from scratch allobj = rs.AllObjects() rs.DeleteObjects(allobj) A = 5 #A=module sze (distance between columns) B = A/3 #B = distance of columns to end of plate thick = 0.18 #thickness of all slabs hgt = 2.7 #height of room xcol = 3 #columns in x direction ycol = 4 #columns in y direction levels = 7 #number of floor plates f_height = 0.5 #f_height = foundation height f_size = 0.8 #f_size = foundation edge size #derived values: center_pt = [A*(xcol-1)/2, A*(ycol-1)/2, f_height] #insertion point of floor plate p_width = A*(xcol-1) +2*B #width of floor plate (x) p_length = A*(ycol-1) + f_size #length of floor plate (y) rs.EnableRedraw(False) #funtion to create box at centerpoint def make_box(insertion = [0,0,0],xsize=10,ysize=10,zsize=10): #create box corners = [[0,0,0], [xsize,0,0], [xsize,ysize,0], [0,ysize,0], [0,0,zsize], [xsize,0,zsize], [xsize,ysize,zsize], [0,ysize,zsize]] box = rs.AddBox(corners) rs.MoveObject(box, (-xsize/2, -ysize/2,0)) rs.MoveObject(box, insertion) return(box) #function to create box at cornerpoint def make_podest(insertion = [0,0,0],xsize=10,ysize=10,zsize=10): corners = [[0,0,0], [xsize,0,0], [xsize,ysize,0], [0,ysize,0], [0,0,zsize], [xsize,0,zsize], [xsize,ysize,zsize], [0,ysize,zsize]] box = rs.AddBox(corners) rs.MoveObject(box, (-xsize/2, -ysize/2,0)) rs.MoveObject(box, insertion) return(box) #function to create a field of foundations def make_foundations(A=5, f_size=0.8, f_height=0.5, xcol=2, ycol=3): fns = [] for i in range(xcol): for j in range(ycol): fns.append(make_box([i*A,j*A,0], f_size, f_size, f_height)) return(fns) #function to create a field of columns def make_columns(A=5.0, level=0.7, thick=0.2, hgt=3.0, xcol=2, ycol=3): cls = [] for i in range(xcol): for j in range(ycol): cls.append(make_box([i*A,j*A,level], thick, thick, hgt)) return(cls) #function arc def make_arc(insertion, rad, thick, hgt, orientation): segs=[] segs.append(rs.AddArc([0,0,0], rad, 180)) segs.append(rs.AddArc([0,0,0], rad-thick, 180)) segs.append(rs.AddLine([rad,0,0],[rad-thick,0,0])) segs.append(rs.AddLine([-(rad-thick),0,0],[-rad,0,0])) crv=rs.JoinCurves(segs, delete_input=True) path=rs.AddLine([0,0,0],[0,0,hgt]) arc=rs.ExtrudeCurve(crv, path) rs.CapPlanarHoles(arc) rs.DeleteObject(crv) rs.DeleteObject(path) rs.RotateObject(arc, [0,0,0], orientation) rs.MoveObject(arc, insertion) return(arc) #make_arc([0,0,0], 2, 0.18, 7.0, 90) #function terrace def make_terrace(A=5.0, level=0.7, thick=0.2, hgt=3.0, xcol=2, ycol=3): cls = [] for i in range(xcol-1): for j in range(ycol-1): ori=ran.randint(0,6) if ori < 4: orientation=ori*90 cls.append(make_arc([i*A+A/2,j*A+A/2,level], A/2, thick, hgt, orientation)) return(cls) #create stairs def make_stair(start, th, tt, steps, thick, s_width): pointlist=[start] for i in range (steps): pointlist.append([pointlist[-1][0], pointlist[-1][1], pointlist[-1][2]+th]) pointlist.append([pointlist[-1][0]+tt, pointlist[-1][1], pointlist[-1][2]]) pointlist.append([pointlist[-1][0], pointlist[-1][1], pointlist[-1][2]-thick]) pointlist.append([pointlist[0][0], pointlist[0][1], pointlist[0][2]-thick]) pointlist.append([pointlist[0][0], pointlist[0][1], pointlist[0][2]]) s_outline=rs.AddPolyline(pointlist) path=rs.AddLine(start, [start[0],start[1]+s_width, start[2]]) hull = rs.ExtrudeCurve(s_outline, path) rs.CapPlanarHoles(hull) return (hull) #fuction domino def make_domino(A=A, B=B, thick=thick, hgt=hgt, levels=levels, xcol=xcol, ycol=ycol, f_height=f_height, f_size=f_size): f_list=[] # list fo foundations c_list=[] # list of columns p_list=[] # list of plates for i in range (levels): center_pt[2] = f_height + i*(thick + hgt) level = f_height + thick + (i-1)*(hgt + thick) if i == 0: f_list = make_foundations(A, f_size, f_height, xcol, ycol) else: c_list.extend(make_columns(A, level, thick, hgt, xcol, ycol)) if (i%2): #only every second floor c_list.extend(make_terrace(A, level, thick, hgt, xcol, ycol)) p_list.append(make_box(center_pt, p_width, p_length, thick)) level=f_height + thick + (levels-1)*(hgt + thick) c_list.extend(make_terrace(A, level, thick, hgt, xcol, ycol)) ############################################## #calculate stair values# ############################################## steps = int((hgt+thick)/0.17) if steps%2: steps=steps-1 th=(hgt+thick)/steps if(th>0.19): steps=steps+2 th=(hgt+thick)/steps ########################### #stairparameters ########################### tt=0.3 #step size s_width =1.2 #s_width=stair width pod_w =B #pod_w=depth of landing start =[pod_w,-(s_width*2+f_size/2), f_height+thick] #startpoint of stair #loop to create staircase stair_1=[] for i in range(levels): start[2] =f_height+thick + i*(thick+hgt) #z-wert bei jeder iteration neu gesetzt if i ==levels-1: #letztes podest stair_1.append(make_podest([start[0]-pod_w, start [1]+s_width, start [2]-thick], pod_w, s_width, thick)) #sonderpodest else: stair_1.append(make_podest([start[0]-pod_w, start [1], start [2]-thick], pod_w, s_width*2, thick)) stair_1.append(make_stair(start, th, tt, int(steps/2), thick, s_width)) stair_1.append(make_podest([start[0]+(steps/2)*tt, start [1], start [2]+(steps/2)*th-thick], pod_w, s_width*2, thick)) stair_1.append(make_stair([start[0]+(steps/2)*tt, start [1]+s_width, start [2]+(steps/2)*th], th, -tt, int(steps/2), thick, s_width)) return(f_list, c_list, p_list, stair_1) (f_list, c_list, p_list, stair_1) = make_domino() #make bruestung ##totalheight #total_hgt = f_height + levels * (thick + hgt) ##facade #def make_facade(total_hgt, p_width, p_length): # facade_thick = 0.2 # facade = make_box([0,0,0], p_width, p_length, total_hgt) # return facade #facade = make_facade(total_hgt, p_width, p_length) rs.AddLayer("foundation") rs.LayerColor("foundation", (220,60,60)) rs.ObjectLayer(f_list, "foundation") rs.AddLayer("columns") rs.LayerColor("columns", (60,220,60)) rs.ObjectLayer(c_list, "columns") rs.AddLayer("plates") rs.LayerColor("plates", (60,60,220)) rs.ObjectLayer(p_list, "plates") "" rs.EnableRedraw(False) def make_multiple_domino(offset=[0, 0, 0], A=A, B=B, thick=thick, hgt=hgt, levels=levels, xcol=xcol, ycol=ycol, f_height=f_height, f_size=f_size): translation = rs.VectorCreate(offset, [0, 0, 0]) (f_list, c_list, p_list, stair_1) = make_domino(A, B, thick, hgt, levels, xcol, ycol, f_height, f_size) # move object rs.MoveObjects(f_list + c_list + p_list + stair_1, translation) return (f_list, c_list, p_list, stair_1) # Parameter for raster num_houses_x = 3 #number of houses num_houses_y = 4 # distance beteen dom inos x_spacing = p_width + 8 y_spacing = p_length + 4 for i in range(num_houses_x): for j in range(num_houses_y): x_offset = i * x_spacing y_offset = j * y_spacing make_multiple_domino(offset=[x_offset, y_offset, 0]) """ #plane=rs.WorldXYPlane() #rect = rs.AddRectangle(plane, p_width, p_length) #translation = [-B, -f_size/2, f_height+thick] #rs.MoveObject(rect, translation) # #Achsabst = 2 #c_len = rs.CurveLength(rect) #c_div = int(c_len/Achsabst) # #pts = rs.DivideCurve(rect, c_div) ##for p in pts: ## make_box(p, 0.2, 0.2, (hgt+thick)*(levels-1)) # #for L in range (levels-1): # for p in pts: # make_box([p[0],p[1], p[2]+L*(hgt+thick)], 0.4-L*0.05, 0.4-L*0.05, hgt+thick) #""" import math width = p_width length = p_length height = hgt num_levels = levels-3 num_divisions = 100 amplitude = 1 frequency = 1 plane = rs.WorldXYPlane() rect = rs.AddRectangle(plane, p_width, p_length) translation = [-B, -f_size/2, f_height+thick] rs.MoveObject(rect, translation) edges = rs.ExplodeCurves(rect, delete_input=False) #start_z = f_height + thick for edge in edges: pts = rs.DivideCurve(edge, num_divisions) pts = rs.DivideCurve(rect, num_divisions) #for p in pts: # make_box(p, 0.2, 0.2, (hgt+thick)*(levels-1)) for L in range(num_levels): scale_factor = 1 - (L / (num_levels * 2)) for p in pts: x = p[0] y = p[1] z = amplitude * math.sin(frequency * x + L * math.pi / num_levels) #start_z box_width = 0.3 * scale_factor box_depth = 0.2 * scale_factor box_height = hgt * scale_factor make_box([x, y, z + L * (hgt * 2)], box_width, box_depth, box_height)