############################## import rhinoscriptsyntax as rs import random, time, sys ### sys.path.append("P:\WWW\selvo") ### import DM_lib as dm ### reload(dm) ############################## rs.UnitSystem(4) # km = 5, meters = 4, cm = 3 etc rs.ShowGrid(None, 0) # grid > 0 = off rs.ShowGridAxes(None, 0) # y/y/z axen display > 0/1 = off/on rs.ViewDisplayMode(rs.CurrentView(), "wireframe") rs.Command("cplane w t enter", 0) # cPlane World Top dm.PointRadius(displayModeX=0, rad=3, styl=3) dm.printDisplay(state=1) ### nomen est omen / printDisplay(state=1, scale=1000, thickness=1, color="Display") rs.EnableRedraw(0) ### MAC >> problem ! ###_________________________________________# ### basic settings for grid to fit UN_slab # ### # ! no need 2 change ! floors = H = dm.H = 40 # default=40 / incl roof slabs = L = dm.L = 11 # default=11 depth = D = dm.D = 4 # default= 4 / division in building_depth floorHeight = fH = dm.fH = 4.0 # default= 4.0 / 4.0*(H-1) = 156 meters # ############# # get gridCoords L*D*H = 1760 UnoGridCoords = dm.getUnoGridCoords() # get from DM_lib as dm #################___________________________# dm.newEmptyLayer("UNO::setUp::points", [150,150,200] ) dm.newEmptyLayer("UNO::setUp::geo", [150, 20,150] ) dm.newEmptyLayer("UNO::setUp::crv", [200, 100, 100]) dm.newEmptyLayer("UNO::setUp", [120,120,140] ) ################ lengthVec = lVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(1, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(1, 0, 0) ) depthVec = dVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 1, 0), dm.getUnoCoord(0, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(0, 1, 0) ) hightVec = hVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 0, 1), dm.getUnoCoord(0, 0, 0) )) ################ if 0: ### DEMOs / SETUP >> dont' exec @ homework ! if 1: rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(10, 0, 0) ) rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 3, 0) ) rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 0, 39) ) rs.CurveArrows(rs.AllObjects()[0], arrow_style=2) rs.CurveArrows(rs.AllObjects()[1], arrow_style=2) rs.CurveArrows(rs.AllObjects()[2], arrow_style=2) rs.ObjectColor(rs.AllObjects()[2], [0, 222, 0] ) rs.ObjectColor(rs.AllObjects()[1], [222, 0, 0] ) rs.ObjectColor(rs.AllObjects()[0], [0, 0, 222] ) rs.ObjectPrintWidth( rs.AllObjects()[0:3], 1.0 ) p0 = dm.getUnoCoord( 0, 0, 0) p1 = dm.getUnoCoord( 10, 0, 0) p2 = dm.getUnoCoord( 10, 3, 0) p3 = dm.getUnoCoord( 0, 3, 0) unoBaseCoords = [p0, p1, p2, p3, p0] unoBaseCrv = rs.AddCurve( unoBaseCoords, 1) unoTopCoords = [dm.getUnoCoord( 0, 0, 39), dm.getUnoCoord( 10, 0, 39), dm.getUnoCoord( 10, 3, 39), dm.getUnoCoord( 0, 3, 39), dm.getUnoCoord( 0, 0, 39), ] unoTopCrv = rs.AddCurve( unoTopCoords, 1) rs.ZoomExtents() if 0: ############################## rs.CurrentLayer("UNO::setUp::points") rs.AddPoints( UnoGridCoords ) for i in range(L): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(i, 0, 0) ), [0, 222, 0] ) for i in range(D): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, i, 0) ), [222, 0, 0] ) for i in range(H): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, 0, i) ), [0, 0, 222] ) ############################## if 0: rs.CurrentLayer("UNO::setUp::crv") dm.UN_slab(showAll=1) for i in range(8): p0 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) p1 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) rs.AddCurve( [p0, p1] ) dm.textDots( [p0, p1] ) rs.ZoomExtents() if 0: coords = UnoGridCoords[:] ### make COPY - not equal ! random.shuffle( coords ) rs.AddCurve( coords[0:], random.randint(1, 3) ) ################# ### abbreveation: def gC (l=1, d=2, h=3): cor = dm.getUnoCoord(l, d, h) return cor ## rs.AddPoint( gC(1,0,1) ) ################# #_____________________________here you go: dm.newEmptyLayer("myPROJ", [100,100,100]) #####rutsche##### if 1: #d0 = gC (0,0,20) #d1 = gC (5,3,25) # #p0 = gC (0,0,8) #p1 = gC (2,0,2) #p2 = gC (4,0,0) #p3 = gC (5,0,5) #p4 = rs.VectorAdd (p3, rs.VectorScale( dVec, -50)) #p5 = gC (10,0,7) #p6 = gC (10,0,20) #p7 = rs.VectorAdd (p6, rs.VectorScale(dVec, -30)) #p8 = rs.VectorAdd (p7, rs.VectorScale(hVec, -30)) #p9 = rs.VectorAdd (p8, rs.VectorScale(dVec, 15)) #p10 = rs.VectorAdd (d0, rs.VectorScale(dVec, -20)) #p11 = rs.VectorAdd (p10, rs.VectorScale(lVec, 50)) #p12 = rs.VectorAdd (p11, rs.VectorScale(dVec, 50)) #p13 = gC (5,2,25) #p14 = gC (7,2,30) #p15 = gC (4,2,39) #p16 = gC (1,3,30) #p17 = rs.VectorAdd (d1, rs.VectorScale(dVec, 10)) #p18 = gC (10,3,39) #p19 = rs.VectorAdd (p15, rs.VectorScale(hVec, 50)) #p20 = gC (0,0,39) #p21 = gC (0,0,8) # #coords = [p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21] ##rs.AddCurve (coords,1 ) #Leitlinie, Straight #crv = rs.AddCurve (coords,2 ) #coords = rs.DivideCurve (crv, 100, create_points=False ) ##rs.AddPoints (coords) p0 = gC ( 2,0,2) p1 = gC ( 5,1,2) p2 = gC ( 9,3,2) p3 = gC (10,2,3) p4 = gC ( 9,0,4) p5 = gC ( 5,2,5) p6 = gC ( 2,3,6) p7 = gC ( 0,1,7) p8 = gC ( 2,0,8) bascoords = [p0,p1,p2,p3,p4,p5,p6,p7,p8] #bascrv = rs.AddCurve(bascoords,2) transvec = rs.VectorCreate(bascoords[-1],bascoords[0]) loops = 6 spicoords = bascoords[:] curcoords = bascoords[:] for i in range (loops): curcoords =[rs.PointAdd(p, transvec) for p in curcoords] spicoords.extend(curcoords) crv = rs.AddCurve(spicoords, 2) coords = rs.DivideCurve (crv,200, create_points=False) dom = rs.CurveDomain ( crv ) print "dom =", dom dom = rs.CurveDomain ( crv ) [1] print "dom =", dom pX = rs.EvaluateCurve ( crv, dom*0.5) planeX = rs.CurvePerpFrame (crv, dom*0.5) rs.AddCircle ( planeX, 5.5) #paraX = rs.CurveClosestPoint( crv, coords[10] ) #planeX = rs.CurvePerpFrame (crv, paraX) #rs.AddCircle ( planeX, 5.5) if 1: circDiv = 40 allCoordsLists = [] for cor in coords: paraX = rs.CurveClosestPoint( crv, cor ) planeX = rs.CurvePerpFrame (crv, paraX) circ = rs.AddArc(planeX, 5.5, -180) #circ = rs.RotateObject( [rs.AddArc(planeX, 5.5, 180)], paraX, 180, axis=crv) #circ = rs.AddCircle( planeX, 5.5) circCoords = rs.DivideCurve(circ,circDiv,0) rs.DeleteObject( circ ) allCoordsLists.append(circCoords) i = 1 for i in range(circDiv): coords = [] for list in allCoordsLists: pX = list[i] coords.append (pX) #if pX[i] < 20: #coords.append (pX) #print "Coords", coords ruts = rs.AddCurve(coords, 2) rs.ObjectColor ((ruts), [230,100,150]) #####stuetze##### dm.newEmptyLayer("stuetze", [0,100,200]) #sgC0 = gC(0,0,19) #sgC1 = gC(0,0,0) # #s0 = rs.VectorAdd (sgC0, rs.VectorScale(lVec, 50)) #s1 = rs.VectorAdd (sgC1, rs.VectorScale(lVec, 70)) # #coords1 = [s0, s1] #crv1 = rs.AddCurve (coords1) # #planeZ = rs.CurvePerpFrame (crv1, 0.5) #rs.AddCircle ( planeZ, 5.5) if 0: circDiv = 10 allCoordsLists1 = [] for cor in coords1: paraZ = rs.CurveClosestPoint( crv1, cor ) planeZ = rs.CurvePerpFrame (crv1, paraZ) circ = rs.AddCircle ( planeZ, 2) circCoords1 = rs.DivideCurve(circ,circDiv,0) rs.DeleteObject( circ ) allCoordsLists1.append(circCoords1) i = 1 for i in range(circDiv): coords1 = [] for list in allCoordsLists1: pZ = list[i] coords1.append (pZ) rs.ObjectColor (rs.AddCurve(coords1, 2), [150,100,230]) #####Gebaude##### #____________________________:here you end ################################### dm.zA( proz=0.95 ) rs.EnableRedraw(1) ### 4 the MACs #dm.printDisplay(1) dm.newEmptyLayer("Default")