##Hausuebung 05## import rhinoscriptsyntax as rs import random, time, sys ### sys.path.append("P:\WWW\lucysday19\DM2") ### import DM_lib as dm ### reload(dm) ######################## rs.UnitSystem(4) # km = 5, meters = 4, cm = 3 etc rs.ShowGrid(None, 0) # grid > 0 = off rs.ShowGridAxes(None, 1) # y/y/z axen display > 0/1 = off/on rs.ViewDisplayMode(rs.CurrentView(), "wireframe") rs.Command("cplane w t enter", 0) # cPlane World Top dm.PointRadius(displayModeX=0, rad=3, styl=3) dm.printDisplay(state=1) ### nomen est omen / printDisplay(state=1, scale=1000, thickness=1, color="Display") rs.EnableRedraw(0) ### MAC >> problem ! ###_________________________________________# ### basic settings for grid to fit UN_slab # ### # ! no need 2 change ! floors = H = dm.H = 40 # default=40 / incl roof slabs = L = dm.L = 11 # default=11 depth = D = dm.D = 4 # default= 4 / division in building_depth floorHeight = fH = dm.fH = 4.0 # default= 4.0 / 4.0*(H-1) = 156 meters # ############# # get gridCoords L*D*H = 1760 UnoGridCoords = dm.getUnoGridCoords() # get from DM_lib as dm #################___________________________# dm.newEmptyLayer("UNO::setUp::points", [150,150,200] ) dm.newEmptyLayer("UNO::setUp::geo", [150, 20,150] ) dm.newEmptyLayer("UNO::setUp::crv", [250, 10, 10]) dm.newEmptyLayer("UNO::setUp", [120,120,140] ) ################ lengthVec = lVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(1, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(1, 0, 0) ) depthVec = dVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 1, 0), dm.getUnoCoord(0, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(0, 1, 0) ) ################ if 0: ### DEMOs / SETUP >> dont' exec @ homework ! if 1: rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(10, 0, 0) ) rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 3, 0) ) rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 0, 39) ) rs.CurveArrows(rs.AllObjects()[0], arrow_style=2) rs.CurveArrows(rs.AllObjects()[1], arrow_style=2) rs.CurveArrows(rs.AllObjects()[2], arrow_style=2) rs.ObjectColor(rs.AllObjects()[2], [0, 222, 0] ) rs.ObjectColor(rs.AllObjects()[1], [222, 0, 0] ) rs.ObjectColor(rs.AllObjects()[0], [0, 0, 222] ) rs.ObjectPrintWidth( rs.AllObjects()[0:3], 1.0 ) p0 = dm.getUnoCoord( 0, 0, 0) p1 = dm.getUnoCoord( 10, 0, 0) p2 = dm.getUnoCoord( 10, 3, 0) p3 = dm.getUnoCoord( 0, 3, 0) unoBaseCoords = [p0, p1, p2, p3, p0] unoBaseCrv = rs.AddCurve( unoBaseCoords, 1) unoTopCoords = [dm.getUnoCoord( 0, 0, 39), dm.getUnoCoord( 10, 0, 39), dm.getUnoCoord( 10, 3, 39), dm.getUnoCoord( 0, 3, 39), dm.getUnoCoord( 0, 0, 39), ] unoTopCrv = rs.AddCurve( unoTopCoords, 1) rs.ZoomExtents() if 0: ############################## rs.CurrentLayer("UNO::setUp::points") rs.AddPoints( UnoGridCoords ) for i in range(L): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(i, 0, 0) ), [0, 222, 0] ) for i in range(D): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, i, 0) ), [222, 0, 0] ) for i in range(H): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, 0, i) ), [0, 0, 222] ) ############################## if 0: rs.CurrentLayer("UNO::setUp::crv") dm.UN_slab(showAll=1) for i in range(8): p0 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) p1 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) rs.AddCurve( [p0, p1] ) dm.textDots( [p0, p1] ) rs.ZoomExtents() if 0: coords = UnoGridCoords[:] ### make COPY - not equal ! random.shuffle( coords ) rs.AddCurve( coords[0:], random.randint(1, 3) ) ################# ### abbreveation: def gC (l=1, d=2, h=3): cor = dm.getUnoCoord(l, d, h) return cor ## rs.AddPoint( gC(1,0,1) ) ################# #_____________________________here you go: dm.newEmptyLayer("myPROJ", [100,100,100]) rs.CurrentLayer("UNO::setUp::crv") ##My Project - Rollercoaster## #gruen = x, rot = y, blau = z ##Points and Curve #Beispiel: p0 = rs.VectorAdd(dm.getUnoCoord( 10,0,39 ), rs.VectorScale(lVec, -10.0)) p0 = dm.getUnoCoord( 10,3,39 ) p1 = rs.VectorAdd(dm.getUnoCoord( 10,3,39 ), rs.VectorScale(lVec, -10.0)) p2 = rs.VectorAdd(dm.getUnoCoord( 10,0,27 ), rs.VectorScale(lVec, -50.0)) ## p3 = rs.VectorAdd(dm.getUnoCoord( 10,0,25 ), rs.VectorScale(dVec, -50.0)) p4 = rs.VectorAdd(dm.getUnoCoord( 10,0,22 ), rs.VectorScale(lVec, 150.0)) p5 = rs.VectorAdd(dm.getUnoCoord( 10,3,20 ), rs.VectorScale(dVec, 50.0)) p6 = rs.VectorAdd(dm.getUnoCoord( 10,3,17 ), rs.VectorScale(dVec, 20.0)) p7 = rs.VectorAdd(dm.getUnoCoord( 10,0,17 ), rs.VectorScale(lVec, -50.0)) ## p8 = rs.VectorAdd(dm.getUnoCoord( 10,0,15 ), rs.VectorScale(dVec, -50.0)) p9 = rs.VectorAdd(dm.getUnoCoord( 10,0,12 ), rs.VectorScale(lVec, 150.0)) p10 = rs.VectorAdd(dm.getUnoCoord( 10,3,10 ), rs.VectorScale(dVec, 50.0)) p11 = rs.VectorAdd(dm.getUnoCoord( 10,3,9 ), rs.VectorScale(dVec, 20.0)) p12 = rs.VectorAdd(dm.getUnoCoord( 10,0,9 ), rs.VectorScale(lVec, -50.0)) ## p13 = rs.VectorAdd(dm.getUnoCoord( 10,0,5 ), rs.VectorScale(dVec, -50.0)) p14 = rs.VectorAdd(dm.getUnoCoord( 10,0,2 ), rs.VectorScale(lVec, 150.0)) p15 = rs.VectorAdd(dm.getUnoCoord( 10,3,2 ), rs.VectorScale(dVec, 50.0)) p16 = rs.VectorAdd(dm.getUnoCoord( 10,3,2 ), rs.VectorScale(dVec, 20.0)) p17 = dm.getUnoCoord( 10,3,2 ) coords = [p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17] crvDiv = 250 #Anzahl der Kreise crv = rs.AddCurve(coords, 2) coords = rs.DivideCurve(crv, crvDiv, create_points =1) rs.AddPoints(coords) ##Tunnel circDiv = 50 allCoordsLists = [] for cor in coords: paraX = rs.CurveClosestPoint(crv, cor) planeX = rs.CurvePerpFrame(crv, paraX) circ = rs.AddCircle(planeX, 8.0) #Durchmesser der Kreise circCoords = rs.DivideCurve(circ, 50, 0) #Anzahl der Linien # rs.DeleteObject(circ) allCoordsLists.append(circCoords) d = 0 for d in range(circDiv): coords = [] for list in allCoordsLists: pX = list[d] coords.append(pX) color = (random.randint(0,255),random.randint(0,255), random.randint(0,255)) rs.ObjectColor(rs.AddCurve(coords),color) ##Gebaeude #Base-/TopCoords fuer Rechtecke rs.CurrentLayer("myPROJ") if 0: p0 = dm.getUnoCoord( 0, 0, 0) p1 = dm.getUnoCoord( 10, 0, 0) p2 = dm.getUnoCoord( 10, 3, 0) p3 = dm.getUnoCoord( 0, 3, 0) BaseCoords = [p0, p1, p2, p3, p0] BaseCrv = rs.AddCurve( BaseCoords, 1) p4 = dm.getUnoCoord( 0, 0, 39) p5 = dm.getUnoCoord( 10, 0, 39) p6 = dm.getUnoCoord( 10, 3, 39) p7 = dm.getUnoCoord( 0, 3, 39) TopCoords = [p4, p5, p6, p7, p4] TopCrv = rs.AddCurve( TopCoords, 1) #Verbindung der Rechtecke if 0: Outline_anz = 100 Outline_coords_1 = rs.DivideCurve(BaseCrv, Outline_anz, create_points = 0) Outline_coords_2 = rs.DivideCurve(TopCrv, Outline_anz, create_points = 0) Outline_coords_2 += Outline_coords_2 Outline_coords_2 += Outline_coords_2 for i in range(Outline_anz): p1 = Outline_coords_1[i] p2 = Outline_coords_2[i+int(Outline_anz*0.1)] p3 = Outline_coords_2[i+int(Outline_anz*0.1)] p4 = Outline_coords_2[i+int(Outline_anz*0.5)] rs.AddLine( p1, p2 ) rs.AddLine( p1, p3 ) rs.AddLine( p1, p4 ) #____________________________:here you end ################################### dm.zA( proz = 0.95 ) rs.EnableRedraw(1) ### 4 the MACs #dm.printDisplay(1) #rs.CurrentLayer("Default")