############################## import rhinoscriptsyntax as rs import random, time, sys ### sys.path.append("P:/WWW/ortii/DM2") ### import DM_lib as dm ### reload(dm) ############################## rs.UnitSystem(4) # km = 5, meters = 4, cm = 3 etc rs.ShowGrid(None, 0) # grid > 0 = off rs.ShowGridAxes(None, 1) # y/y/z axen display > 0/1 = off/on rs.ViewDisplayMode(rs.CurrentView(), "wireframe") rs.Command("cplane w t enter", 0) # cPlane World Top dm.PointRadius(displayModeX=0, rad=3, styl=3) dm.printDisplay(state=1) ### nomen est omen / printDisplay(state=1, scale=1000, thickness=1, color="Display") rs.EnableRedraw(0) ### MAC >> problem ! dm.eA() ###_________________________________________# ### basic settings for grid to fit UN_slab # ### # ! no need 2 change ! floors = H = dm.H = 40 # default=40 / incl roof slabs = L = dm.L = 11 # default=11 depth = D = dm.D = 4 # default= 4 / division in building_depth floorHeight = fH = dm.fH = 4.0 # default= 4.0 / 4.0*(H-1) = 156 meters # ############# # get gridCoords L*D*H = 1760 UnoGridCoords = dm.getUnoGridCoords() # get from DM_lib as dm #################___________________________# dm.newEmptyLayer("UNO::setUp::points", [150,150,200] ) dm.newEmptyLayer("UNO::setUp::geo", [150, 20,150] ) dm.newEmptyLayer("UNO::setUp::crv", [200, 100, 100]) dm.newEmptyLayer("UNO::setUp", [120,120,140] ) ################ lengthVec = lVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(1, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(1, 0, 0) ) depthVec = dVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 1, 0), dm.getUnoCoord(0, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(0, 1, 0) ) ################ #if 0: ### DEMOs / SETUP >> dont' exec @ homework ! # if 0: # rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(10, 0, 0) ) # rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 3, 0) ) # rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 0, 39) ) # # rs.CurveArrows(rs.AllObjects()[0], arrow_style=2) # rs.CurveArrows(rs.AllObjects()[1], arrow_style=2) # rs.CurveArrows(rs.AllObjects()[2], arrow_style=2) # # rs.ObjectColor(rs.AllObjects()[2], [0, 222, 0] ) # rs.ObjectColor(rs.AllObjects()[1], [222, 0, 0] ) # rs.ObjectColor(rs.AllObjects()[0], [0, 0, 222] ) # # rs.ObjectPrintWidth( rs.AllObjects()[0:3], 1.0 ) # # p0 = dm.getUnoCoord( 0, 0, 0) # p1 = dm.getUnoCoord( 10, 0, 0) # p2 = dm.getUnoCoord( 10, 3, 0) # p3 = dm.getUnoCoord( 0, 3, 0) # unoBaseCoords = [p0, p1, p2, p3, p0] # unoBaseCrv = rs.AddCurve( unoBaseCoords, 1) # unoTopCoords = [dm.getUnoCoord( 0, 0, 39), # dm.getUnoCoord( 10, 0, 39), # dm.getUnoCoord( 10, 3, 39), # dm.getUnoCoord( 0, 3, 39), # dm.getUnoCoord( 0, 0, 39), # ] # unoTopCrv = rs.AddCurve( unoTopCoords, 1) # rs.ZoomExtents() # if 0: #1 setzen und nummerierung sehen # ############################## # rs.CurrentLayer("UNO::setUp::points") # rs.AddPoints( UnoGridCoords ) # for i in range(L): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(i, 0, 0) ), [0, 222, 0] ) # for i in range(D): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, i, 0) ), [222, 0, 0] ) # for i in range(H): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, 0, i) ), [0, 0, 222] ) # # ############################## # # # if 0: #1 setzen und was angezeigt bekommen # rs.CurrentLayer("UNO::setUp::crv") # dm.UN_slab(showAll=1) # for i in range(8): # p0 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) # p1 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) # rs.AddCurve( [p0, p1] ) # dm.textDots( [p0, p1] ) # rs.ZoomExtents() # if 0: # coords = UnoGridCoords[:] ### make COPY - not equal ! # random.shuffle( coords ) # rs.AddCurve( coords[0:], random.randint(1, 3) ) ################# ### abbreveation: def gC (l=1, d=2, h=3): cor = dm.getUnoCoord(l, d, h) return cor ## rs.AddPoint( gC(1,0,1) ) ################# #_____________________________here you go: dm.newEmptyLayer("myPROJ", [100,100,100]) heigthVec = hVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 0, 1), dm.getUnoCoord(0, 0, 0) )) rs.CurrentLayer("UNO::setUp::geo") if 1: p0 = dm.getUnoCoord( 0, 0, 0) p1 = dm.getUnoCoord( 10, 0, 0) p2 = dm.getUnoCoord( 10, 3, 0) p3 = dm.getUnoCoord( 0, 3, 0) unoBaseCoords = [p0, p1, p2, p3, p0] unoBaseCrv = rs.AddCurve( unoBaseCoords, 1) unoTopCoords = [dm.getUnoCoord( 0, 0, 39), dm.getUnoCoord( 10, 0, 39), dm.getUnoCoord( 10, 3, 39), dm.getUnoCoord( 0, 3, 39), dm.getUnoCoord( 0, 0, 39),] unoTopCrv = rs.AddCurve( unoTopCoords, 1) dm.UN_slab(showAll=1) rs.CurrentLayer("myPROJ") if 1: p0 = gC (6, 2, 39) px = rs.VectorAdd(p0, rs.VectorScale(hVec, 25)) p1 = rs.VectorAdd(px, rs.VectorScale(hVec, 15)) p2 = rs.VectorAdd(px, rs.VectorScale(dVec, -10)) p3 = rs.VectorAdd(p2, rs.VectorScale(lVec, 10)) p4 = rs.VectorAdd(p3, rs.VectorScale(hVec, -20)) p5 = rs.VectorAdd(p4, rs.VectorScale(lVec, 20)) p6 = rs.VectorAdd(p5, rs.VectorScale(dVec, 20)) p7 = rs.VectorAdd(p6, rs.VectorScale(hVec, -15)) p8 = rs.VectorAdd(p7, rs.VectorScale(dVec, 30)) p9 = rs.VectorAdd(p8, rs.VectorScale(lVec, -30)) p10 = rs.VectorAdd(p9, rs.VectorScale(hVec, -12.5)) p11 = rs.VectorAdd(p10, rs.VectorScale(lVec, -40)) p12 = rs.VectorAdd(p11, rs.VectorScale(dVec, -40)) p13 = rs.VectorAdd(p12, rs.VectorScale(hVec, -10)) p14 = rs.VectorAdd(p13, rs.VectorScale(dVec,-50)) p15 = rs.VectorAdd(p14, rs.VectorScale(lVec, 50)) p16 = rs.VectorAdd(p15, rs.VectorScale(hVec, -7.5)) p17 = rs.VectorAdd(p16, rs.VectorScale(lVec, 60)) p18 = rs.VectorAdd(p17, rs.VectorScale(dVec, 60)) p19 = rs.VectorAdd(p18, rs.VectorScale(hVec, -5)) p20 = rs.VectorAdd(p19, rs.VectorScale(dVec, 60)) p21 = rs.VectorAdd(p20, rs.VectorScale(lVec, -60)) p22 = rs.VectorAdd(p21, rs.VectorScale(hVec, -2.5)) p23 = rs.VectorAdd(p22, rs.VectorScale(lVec, -60)) p24 = rs.VectorAdd(p23, rs.VectorScale(dVec, -70)) p25 = rs.VectorAdd(p24, rs.VectorScale(lVec, 60)) p26 = rs.VectorAdd(p25, rs.VectorScale(hVec, -10)) coords = [p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21, p22, p23, p24, p25, p26] transvec = rs.VectorCreate(coords[-1],coords[0]) loops = 1 spincoords = coords[:] curcoords = coords[:] for i in range (loops): curcoords =[rs.PointAdd(p, transvec) for p in curcoords] spincoords.extend(curcoords) crv = rs.AddCurve(spincoords, 25) coords = rs.DivideCurve (crv,200, create_points=False) if 1: divCircs = 40 allCoordsLists = [] for i, cor in enumerate(coords): paraX = rs.CurveClosestPoint( crv, cor ) planeX = rs.CurvePerpFrame (crv, paraX) circ = rs.AddArc(planeX, 5.5, 180) circCoords = rs.DivideCurve(circ,divCircs,0) rs.DeleteObject( circ ) allCoordsLists.append(circCoords) i = 1 for i in range(divCircs): coords = [] for list in allCoordsLists: pX = list[i] coords.append (pX) ruts = rs.AddCurve(coords, 2) rs.ObjectColor ((ruts), [20,100,15]) if 1: divCircs = 40 allCoordsLists = [] for i, cor in enumerate(coords): paraX = rs.CurveClosestPoint( crv, cor ) planeX = rs.CurvePerpFrame (crv, paraX) circ = rs.AddArc(planeX, 5.5, -180) circCoords = rs.DivideCurve(circ,divCircs,0) rs.DeleteObject( circ ) allCoordsLists.append(circCoords) i = 1 for i in range(divCircs): coords = [] for list in allCoordsLists: pX = list[i] coords.append (pX) ruts = rs.AddCurve(coords, 2) rs.ObjectColor ((ruts), [0,100,200]) dm.newEmptyLayer("stuetze", [0,100,200]) i = 0 for i in range (divCircs): coords=[] for list in allCoordsLists: p0=list[i] coords.append(p0) anzStz = 40 pntcrv = rs.DivideCurve(crv, anzStz - 1, create_points = 0) pntbdn = rs.DivideCurve(unoBaseCrv, anzStz, create_points = 0) startStz = 3 endStz = 20 for j in range(startStz, endStz): rs.AddLine(pntcrv[j], pntbdn[j]) #____________________________:here you end ################################### dm.zA( proz=0.95 ) rs.EnableRedraw(1) ### 4 the MACs #dm.printDisplay(1) dm.newEmptyLayer("Default")