############################## # hausuebung 06 A: rollercoaster and UN building ############################## import rhinoscriptsyntax as rs import random, time, sys ### import math ### sys.path.append("P:/") sys.path.append("/Users/anny.more/Documents/studium/5. semester/DM2") import DM_lib as dm reload(dm) ############################## rs.UnitSystem(4) # km = 5, meters = 4, cm = 3 etc rs.ShowGrid(None, 0) # grid > 0 = off rs.ShowGridAxes(None, 1) # y/y/z axen display > 0/1 = off/on rs.ViewDisplayMode(rs.CurrentView(), "wireframe") rs.Command("cplane w t enter", 0) # cPlane World Top dm.PointRadius(displayModeX=0, rad=3, styl=3) dm.printDisplay(state=1) rs.EnableRedraw(0) ######################################################################################### # UN BUILDING ######################################################################################### ###_________________________________________# ### # ! no need 2 change ! floors = H = dm.H = 40 # default=40 / incl roof slabs = L = dm.L = 11 # default=11 depth = D = dm.D = 4 # default= 4 / division in building_depth floorHeight = fH = dm.fH = 4.0 # default= 4.0 / 4.0*(H-1) = 156 meters # ############# # get gridCoords L*D*H = 1760 UnoGridCoords = dm.getUnoGridCoords() # get from DM_lib as dm #################___________________________# dm.newEmptyLayer("UNO::setUp::points", [150,150,200] ) dm.newEmptyLayer("UNO::setUp::geo", [150, 20,150] ) dm.newEmptyLayer("UNO::setUp::crv", [250, 10, 10]) dm.newEmptyLayer("UNO::setUp", [120,120,140] ) ################ lengthVec = lVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(1, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(1, 0, 0) ) depthVec = dVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 1, 0), dm.getUnoCoord(0, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(0, 1, 0) ) ################ if 1: if 0: rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(10, 0, 0) ) rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 3, 0) ) rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 0, 39) ) rs.CurveArrows(rs.AllObjects()[0], arrow_style=2) rs.CurveArrows(rs.AllObjects()[1], arrow_style=2) rs.CurveArrows(rs.AllObjects()[2], arrow_style=2) rs.ObjectColor(rs.AllObjects()[2], [0, 222, 0] ) rs.ObjectColor(rs.AllObjects()[1], [222, 0, 0] ) rs.ObjectColor(rs.AllObjects()[0], [0, 0, 222] ) rs.ObjectPrintWidth( rs.AllObjects()[0:3], 1.0 ) p0 = dm.getUnoCoord( 0, 0, 0) p1 = dm.getUnoCoord( 10, 0, 0) p2 = dm.getUnoCoord( 10, 3, 0) p3 = dm.getUnoCoord( 0, 3, 0) unoBaseCoords = [p0, p1, p2, p3, p0] unoBaseCrv = rs.AddCurve( unoBaseCoords, 1) unoTopCoords = [dm.getUnoCoord( 0, 0, 39), dm.getUnoCoord( 10, 0, 39), dm.getUnoCoord( 10, 3, 39), dm.getUnoCoord( 0, 3, 39), dm.getUnoCoord( 0, 0, 39), ] unoTopCrv = rs.AddCurve( unoTopCoords, 1) rs.ZoomExtents() if 1: ############################## rs.CurrentLayer("UNO::setUp::points") rs.AddPoints( UnoGridCoords ) if 0: for i in range(L): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(i, 0, 0) ), [0, 222, 0] ) for i in range(D): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, i, 0) ), [222, 0, 0] ) for i in range(H): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, 0, i) ), [0, 0, 222] ) ############################## if 0: rs.CurrentLayer("UNO::setUp::crv") dm.UN_slab(showAll=1) for i in range(8): p0 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) p1 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) rs.AddCurve( [p0, p1] ) dm.textDots( [p0, p1] ) rs.ZoomExtents() if 0: coords = UnoGridCoords[:] random.shuffle( coords ) rs.AddCurve( coords[0:], random.randint(1, 3) ) ################# ### abbreveation: def gC (l=1, d=2, h=3): cor = dm.getUnoCoord(l, d, h) return cor ## rs.AddPoint( gC(1,0,1) ) ################# dm.newEmptyLayer("myPROJ", [100,100,100]) ################################### dm.zA( proz=0.95 ) rs.EnableRedraw(1) rs.CurrentLayer("Default") ######################################################################################### # ROLLERCOASTER ######################################################################################### # create main helix curve ("rollercoaster") def create_rollercoaster_helix(turns=10, height=80, base_radius=15, max_radius_variation=5): rs.CurrentLayer("UNO::setUp::crv") base_point = dm.getUnoCoord(5, 2, 0) helix_points = [] for i in range(turns * 50): angle = i * (2 * math.pi / 50) radius = base_radius + max_radius_variation * math.sin(i * 0.1) x = base_point[0] + radius * math.cos(angle) y = base_point[1] + radius * math.sin(angle) z = base_point[2] + height * i / (turns * 50) helix_points.append([x, y, z]) helix_curve = rs.AddCurve(helix_points) rs.ObjectColor(helix_curve, [150, 50, 100]) return helix_curve def add_perpendicular_structures(curve, num_divisions=15): rs.CurrentLayer("UNO::setUp::geo") allCoordsLists = [] points = rs.DivideCurve(curve, num_divisions, create_points=True) for pt in points: paraX = rs.CurveClosestPoint(curve, pt) planeX = rs.CurvePerpFrame(curve, paraX) circ = rs.AddCircle(planeX, 5.0) rs.ObjectColor(circ, [250, 200, 110]) circle_points = rs.DivideCurve(circ, 32, create_points=False) allCoordsLists.append(circle_points) for i in range(32): coords = [] for coordList in allCoordsLists: coords.append(coordList[i]) rs.ObjectColor(rs.AddCurve(coords, 3), [50, 100, 250]) rs.ObjectColor(rs.AddInterpCurve(coords, degree=3, knotstyle=3), [50, 100, 100]) def connect_helix_to_ground(helix_curve, num_connections=50): rs.CurrentLayer("UNO::setUp::geo") points = rs.DivideCurve(helix_curve, num_connections * 2, create_points=False) points = [pt for pt in points if pt] for i, pt in enumerate(points): if pt: tangent = rs.CurveTangent(helix_curve, rs.CurveClosestPoint(helix_curve, pt)) offset = [pt[0] + math.sin(i * 0.1) * 5, pt[1] + math.cos(i * 0.1) * 5, pt[2]] ground_point = [offset[0], offset[1], 2] if len(pt) == 3 and all(isinstance(coord, (int, float)) for coord in pt) and len(ground_point) == 3: line = rs.AddCurve([offset, ground_point]) if line: rs.ObjectColor(line, [10, 50, 10]) rs.ObjectPrintWidth(line, 0.5) # generate helix rollercoaster_helix = create_rollercoaster_helix(turns=10, height=155, base_radius=50, max_radius_variation=10) # add perpendicular structures add_perpendicular_structures(rollercoaster_helix) # connect parts of the helix to the ground connect_helix_to_ground(rollercoaster_helix, num_connections=20) # drawing functions dm.zA(proz=0.95) rs.EnableRedraw(1)