#DM2 - WS2024-25 - Group Hirschberg 3 #Raphael Wieser #ue4 - domino & stairs #importlibrarys import rhinoscriptsyntax as rs import random as ran #delete everything and start from scratch allobjs = rs.AllObjects() rs.DeleteObjects(allobjs) rs.EnableRedraw(0) #disables the live view of the code execution #### # domino variables #### A = 5 # A = Module size (distance between columns) B = A/3 # B = Distance of columns to end of plate thick = 0.18 # thickness of all slabs hgt = 2.7 # height of room xcol = 5 # columns in x direction ycol = 6 # columns in y direction levels = 5 # number of floor plates f_height = 0.5 # f_height = foundation height f_size = 0.8 # f_size = foundation edge size #### # derived values #### center_pt = [A*(xcol-1)/2,A*(ycol-1)/2, 0] #insertion point of floor plate p_width = A*(xcol-1)+2*B #width of floor plate (x) p_length = A*(ycol-1)+f_size #length of floor plate (y) #define function to make box at centerpoint def make_box(insertion=[0,0,0], xsize=10, ysize=10, zsize=10): #by giving default values in the bracket when definening the func instead of #lower down you can only give the first value when executing the func #setup corners list corners = [ [0,0,0],[xsize,0,0],[xsize,ysize,0],[0,ysize,0], [0,0,zsize],[xsize,0,zsize],[xsize,ysize,zsize],[0,ysize,zsize] ] box=rs.AddBox(corners) rs.MoveObject(box, (-xsize/2,-ysize/2,0)) #moves object to center of insert point rs.MoveObject(box, insertion) return(box) #define function to make box at cornerpoint def make_podest(insertion=[0,0,0], xsize=10, ysize=10, zsize=10): corners = [ [0,0,0],[xsize,0,0],[xsize,ysize,0],[0,ysize,0], [0,0,zsize],[xsize,0,zsize],[xsize,ysize,zsize],[0,ysize,zsize] ] box=rs.AddBox(corners) rs.MoveObject(box, insertion) return(box) def make_foundations(A=5.0, f_size=0.8, f_height=0.5, xcol=2, ycol=3): fns = [] #create empty list fns (foundations) for i in range(xcol): for j in range (ycol): fns.append( make_box( [i*A, j*A, 0], f_size, f_size, f_height ) ) return(fns) #function to create a field of columns def make_columns(A=5.0, level=0.7, thick=0.2, hgt=3.0, xcol=2, ycol=3): cls=[] #create empty list cns (columns) for i in range(xcol): for j in range (ycol): cls.append( make_box( [i*A, j*A, level], thick, thick, hgt ) ) return(cls) def make_arc(insertion, rad, thick, hgt, orientation): segs=[] segs.append( rs.AddArc( [0,0,0], rad, 180) ) segs.append( rs.AddArc( [0,0,0], rad-thick, 180) ) segs.append( rs.AddLine( [rad,0,0], [rad-thick,0,0]) ) segs.append( rs.AddLine( [-(rad-thick),0,0], [-rad,0,0]) ) crv=rs.JoinCurves(segs, delete_input=True) path=rs.AddLine([0,0,0], [0,0,hgt]) arc=rs.ExtrudeCurve(crv, path) rs.CapPlanarHoles(arc) rs.DeleteObject(crv) rs.DeleteObject(path) rs.RotateObject(arc, [0,0,0], orientation) rs.MoveObject(arc, insertion) return(arc) def make_terrace(A=5.0, level=0.7, thick=0.2, hgt=3.0, xcol=2, ycol=3,): cls=[] #create empty list cns (columns) for i in range(xcol-1): for j in range (ycol-1): ori = ran.randint(0,6) #random integer for orientation if ori<4: #if random integer is smaller than 4 the terrace is generated, bigger than 4 and its not generated orientation = ori*90 cls.append( make_arc([i*A+A/2, j*A+A/2, level], A/2, thick, hgt, orientation )) return(cls) def make_stair(start, th, tt, steps, thick, s_width): pointlist=[start] for i in range(steps): pointlist.append([pointlist[-1][0], pointlist[-1][1],pointlist[-1][2]+th]) pointlist.append([pointlist[-1][0]+tt, pointlist[-1][1],pointlist[-1][2]]) pointlist.append([pointlist[-1][0], pointlist[-1][1],pointlist[-1][2]-thick]) pointlist.append([pointlist[0][0], pointlist[0][1],pointlist[0][2]-thick]) pointlist.append([pointlist[0][0], pointlist[0][1],pointlist[0][2]]) s_outline=rs.AddPolyline(pointlist) path = rs.AddLine( start, [start[0],start[1]+s_width,start[2]]) hull = rs.ExtrudeCurve(s_outline, path) rs.CapPlanarHoles(hull) return(hull) #set default stair parameters steps=8 th=.18 tt=0.3 thick=0.2 s_width=1.2 #buildingdomino #loop for creating storeys def make_domino( A=A, B=B, thick=thick, hgt=hgt, levels=levels, xcol=xcol, ycol=ycol, f_height=f_height, f_size=f_size ): f_list=[] #list of foundations c_list=[] #list of columns p_list=[] #list of plates for i in range(levels): center_pt[2] = f_height+i*(thick+hgt) #z-wert des center_pt uebergeben level = f_height+thick+(i-1)*(hgt+thick) if i==0: f_list.extend( make_foundations(A, f_size, f_height, xcol, ycol) ) else: c_list.extend( make_columns(A, level, thick, hgt, xcol, ycol) ) p_list.append( make_box(center_pt, p_width, p_length, thick) ) level=f_height+thick+(levels-1)*(hgt+thick) #set height for terrace c_list.extend( make_terrace(A, level, thick, hgt, xcol, ycol) ) ################################################################################# # calculate stair values ################################################################################# steps=int((hgt+thick)/0.17) if steps%2: #check if steps is an even number steps=steps-1 th=(hgt+thick)/steps if (th>0.19): steps= steps+2 th=(hgt+thick)/steps ################################################################################# # stair parameters ################################################################################# tt=0.3 #step size s_width #s_width = stair width pod_w = B #pod_w = podest width - distance from columns to free plate edges start = [pod_w,-(s_width*2+f_size/2), f_height+thick] #startpoint of stair #loop to create stair case #make_stair(start, th, tt, steps, thick, s_width) stair_l=[] for i in range (levels): start[2]=f_height+thick + i*(thick+hgt) #z-value that gets reset every iteration if i==levels-1: #last podest stair_l.append( make_podest([start[0] -pod_w, start[1]+s_width, start[2]-thick], pod_w, s_width, thick) ) #special podest (uppermost, last podest) else: stair_l.append( make_podest([start[0] -pod_w, start[1], start[2]-thick], pod_w, s_width*2, thick) ) #wide podest stair_l.append( make_stair(start, th, tt, int(steps/2), thick, s_width) ) #half a stair run stair_l.append( make_podest([start[0] +(steps/2)*tt, start[1], start[2]+(steps/2)*th-thick], pod_w, s_width*2, thick) ) #intermediate podest stair_l.append( make_stair([start[0] +(steps/2)*tt, start[1]+s_width, start[2]+(steps/2)*th], th, -tt, int(steps/2), thick, s_width) ) #half a stair run ####second flight of stairs #loop to create stair case #make_stair(start, th, tt, steps, thick, s_width) start = [p_width-pod_w*2-steps*tt,-(s_width*2+f_size/2)+p_length+s_width*2, f_height+thick] for i in range (levels): start[2]=f_height+thick + i*(thick+hgt) #z-value that gets reset every iteration if i==levels-1: #last podest stair_l.append( make_podest([start[0] -pod_w, start[1]+2*s_width, start[2]-thick], pod_w, -s_width*2, thick) ) #special podest (uppermost, last podest) else: stair_l.append( make_podest([start[0] -pod_w, start[1], start[2]-thick], pod_w, s_width*2, thick) ) #wide podest stair_l.append( make_stair(start, th, tt, int(steps/2), thick, s_width) ) #half a stair run stair_l.append( make_podest([start[0] +(steps/2)*tt, start[1], start[2]+(steps/2)*th-thick], pod_w, s_width*2, thick) ) #intermediate podest stair_l.append( make_stair([start[0] +(steps/2)*tt, start[1]+s_width, start[2]+(steps/2)*th], th, -tt, int(steps/2), thick, s_width) ) #half a stair run return(f_list, c_list, p_list, stair_l) return(f_list, c_list, p_list, stair_l) (f_list, c_list, p_list, stair_l) = make_domino() #create layer rs.AddLayer("foundation") #change color of existing layer rs.LayerColor("foundation",(220,60,60) ) #assign objects to existing layer rs.ObjectLayer(f_list,"foundation") rs.AddLayer("columns") rs.LayerColor("columns",(60,220,60) ) rs.ObjectLayer(c_list,"columns") rs.AddLayer("plates") rs.LayerColor("plates",(60,60,220)) rs.ObjectLayer(c_list,"plates") #create city for i in range(5): xran = ran.randint(200,500) yran = ran.randint(200,500) zran = 0 angle= ran.uniform(0,180) levels= ran.randint(3,11) (f_list, c_list, p_list, stair_1)= make_domino(levels=levels) rs.MoveObject(f_list+ c_list+ p_list+ stair_1, [xran,yran,zran]) rs.RotateObject(f_list+ c_list+ p_list+ stair_1, [xran,yran,zran], angle) curv= rs.AddSpiral((0,0,0), (0,0,1), 0, 2, 200, 100) pts= rs.DivideCurve(curv, 7) for p in pts: (f_list, c_list, p_list, stair_1)= make_domino() rs.MoveObject(f_list+ c_list+ p_list+ stair_1,p) param= rs.CurveClosestPoint(curv, p) normal= rs.CurveTangent(curv, param) angle= rs.Angle([0,0,0], normal) [0] rs.RotateObject(f_list+ c_list+ p_list+ stair_1, p, angle) """ #defineletter def make_letter(insertion=(0,0,0), letter="1", xsize=10, ysize=10, zsize=10): mytext = rs.AddText(letter,(0,zsize,0),height=zsize, font = "Arial") crv = rs.ExplodeText(mytext,True)[0] path= rs.AddLine([0,0,0],[0,0,ysize]) obj = rs.ExtrudeCurve(crv, path) rs.CapPlanarHoles(obj) rs.DeleteObjects([crv, path]) rs.RotateObject(obj, [0,0,0], 90,[1,0,0]) bbx = rs.BoundingBox(obj) #print bbx #rs.AddPolyline(bbx) rs.MoveObject(obj, (-bbx[0][0], -bbx[0][1], -bbx[0][2])) scalex= xsize/rs.Distance(bbx[0],bbx[1]) scalez= zsize/rs.Distance(bbx[0],bbx[4]) rs.ScaleObject(obj,(0,0,0),(scalex,1,scalez)) rs.MoveObject(obj, (-xsize/2, -ysize/2,0)) rs.MoveObject(obj, insertion) #buildingfacade div1=5 div2=1 for i in range(levels-1): for j in range(div1-1): center_pt[2] = f_height+i*(2*thick+hgt) #z-wert des center_pt uebergeben center_pt[1] = -thick*2 #y-wert des center_pt uebergeben center_pt[0] = -f_size+(f_size+A*xcol+thick*2)/div1*j #x-wert des center_pt uebergeben level = f_height+thick+(i-1)*(hgt+thick) make_letter(insertion=center_pt,letter="v", xsize=p_width/div1, ysize=thick/2, zsize=hgt+thick,) for i in range(levels-1): for j in range(div1-1): center_pt[2] = f_height+i*(2*thick+hgt) #z-wert des center_pt uebergeben center_pt[1] = -thick/2*5+p_length #y-wert des center_pt uebergeben center_pt[0] = -f_size+(f_size+A*xcol+thick*2)/div1*j #x-wert des center_pt uebergeben level = f_height+thick+(i-1)*(hgt+thick) make_letter(insertion=center_pt,letter="Y", xsize=p_width/div1, ysize=thick/2, zsize=hgt+thick,) """ rs.EnableRedraw(1) #enables the live view of the code execution