import rhinoscriptsyntax as rs import random as ran rs.EnableRedraw(False) #delete everything von Null beginnen allobjs = rs.AllObjects() rs.DeleteObjects(allobjs) #function to create box at centerpoint def make_box(insertion=[0,0,0],xsize=10,ysize=10,zsize=10): corners = [[0,0,0], [xsize,0,0], [xsize,ysize,0], [0,ysize,0], [0,0,zsize], [xsize,0,zsize], [xsize,ysize,zsize], [0,ysize,zsize]] box = rs.AddBox(corners) rs.MoveObject(box, (-xsize/2, -ysize/2,0)) rs.MoveObject(box,insertion) return(box) #function to create box at cornerpoint def make_podest(insertion=[0,0,0],xsize=10,ysize=10,zsize=10): corners = [[0,0,0], [xsize,0,0], [xsize,ysize,0], [0,ysize,0], [0,0,zsize], [xsize,0,zsize], [xsize,ysize,zsize], [0,ysize,zsize]] box = rs.AddBox(corners) rs.MoveObject(box,insertion) return(box) #domino variables A = 5 B = A/3 thick = 0.2 hgt = 2.7 xcol = 3 ycol = 4 levels = 5 f_height = 0.5 f_size = 0.8 #derived values center_pt = [A*(xcol-1)/2,A*(ycol-1)/2, f_height] p_width = A*(xcol-1)+2*B p_length = A*(ycol-1) + f_size #Feld um Fundamente zu machen def make_foundations(A=5.0,f_size=0.8,f_height=0.5, xcol=2, ycol=3): fns =[] for i in range(xcol): for j in range (ycol): fns.append(make_box([i*A,j*A,0], f_size, f_size, f_height)) return(fns) #Feld um Saeulen zu machen def make_columns(A=5.0, level=0.7, thick=0.2, hgt=3.0, xcol=2, ycol=3): cls =[] for i in range(xcol): for j in range (ycol): make_box([i*A,j*A,level], thick, thick, hgt) return(cls) def make_arc(insertion, rad, thick, hgt, orientation): segs=[] segs.append(rs.AddArc([0,0,0], rad, 180)) segs.append(rs.AddArc([0,0,0], rad-thick, 180)) segs.append(rs.AddLine([rad,0,0],[rad-thick,0,0])) segs.append(rs.AddLine([-rad,0],[-(rad-thick),0,0])) crv=rs.JoinCurves(segs, delete_input=True) path=rs.AddLine([0,0,0], [0,0,hgt]) arc=rs.ExtrudeCurve(crv, path) rs.CapPlanarHoles(arc) rs.DeleteObject(crv) rs.DeleteObject(path) rs.RotateObject(arc, [0,0,0], orientation) rs.MoveObject(arc, insertion) return(arc) #function to create terrace- Mond def make_terrace(A=5.0, level=0.7, thick=0.2, hgt=3.0, xcol=2, ycol=3): cls =[] for i in range(xcol-1): for j in range (ycol-1): ori = ran.randint(0,6) if ori<4: orientation = ori*90 cls.append(make_arc([i*A+A/2,j*A+A/2,level], A/2, thick, hgt, orientation)) return(cls) #function to create stair def make_stair(start, th, tt, steps, thick, s_width): pointlist=[start] for i in range(steps): pointlist.append([pointlist[-1][0],pointlist[-1][1],pointlist[-1][2]+th]) pointlist.append([pointlist[-1][0]+tt,pointlist[-1][1],pointlist[-1][2]]) pointlist.append([pointlist[-1][0],pointlist[-1][1],pointlist[-1][2]-thick]) pointlist.append([pointlist[0][0],pointlist[0][1],pointlist[0][2]-thick]) pointlist.append([pointlist[0][0],pointlist[0][1],pointlist[0][2]]) s_outline=rs.AddPolyline(pointlist) path=rs.AddLine(start, [start[0],start[1]+s_width, start[2]]) hull = rs.ExtrudeCurve(s_outline, path) rs.CapPlanarHoles(hull) return(hull) # dom-ino bauen def make_domino(A=A, B=B, thick=thick, hgt=hgt, levels=levels, xcol=xcol, ycol=ycol, f_height=f_height, f_size=f_size): f_list =[] #Liste Fundamente c_list =[] #Liste Saeulen p_list =[] #Liste Decken for i in range (levels): center_pt[2] = f_height + i*(thick+hgt) level = f_height + thick + (i-1)*(hgt+thick) if i ==0: f_list = make_foundations(A, f_size, f_height, xcol=xcol, ycol=ycol) else: c_list.extend(make_columns(A, level, thick, hgt, xcol, ycol)) if(i%2): c_list.extend(make_terrace(A, level, thick, hgt, xcol, ycol)) p_list.append(make_box(center_pt, p_width, p_length, thick)) level=f_height + thick + (levels-1)*(hgt+thick) c_list.extend(make_terrace(A, level, thick, hgt, xcol, ycol)) ################################ #calculate stair values ################################ steps = int((hgt+thick)/0.17) if steps%2: steps = steps-1 th = (hgt+thick)/steps if(th>0.19): steps= steps+2 th = (hgt+thick)/steps ############################### #stair parameters ############################### tt = 0.3 # step size s_width = 1.2 # s_with = stair width pod_w = B # pod_w = depth of landing start = [pod_w,-(s_width*2+f_size/2), f_height+thick] #startpoint of stair #loop to create staircase stair_l = [] for i in range(levels): start[2] = f_height+thick + i*(thick+hgt) #z-wert bei jeder Iteration neu gesetzt if i== levels-1: #letztes podest stair_l.append(make_podest([start[0]-pod_w, start[1]+s_width, start[2]-thick], pod_w, s_width, thick)) #sonderpodest else: stair_l.append(make_podest([start[0]-pod_w, start[1], start[2]-thick], pod_w, s_width*2, thick)) stair_l.append(make_stair(start, th, tt, int(steps/2), thick, s_width)) stair_l.append(make_podest([start[0]+(steps/2)*tt, start[1], start[2]+(steps/2)*th-thick], pod_w, s_width*2, thick)) stair_l.append(make_stair([start[0]+(steps/2)*tt, start[1]+s_width, start[2]+(steps/2)*th], th, -tt, int(steps/2), thick, s_width)) return(f_list, c_list, p_list, stair_l) (f_list, c_list, p_list, stair_l) = make_domino() rs.AddLayer("fundament") rs.LayerColor("fundament", (220,60,60)) rs.ObjectLayer(f_list, "fundament") rs.AddLayer("saeulen") rs.LayerColor("saeulen", (60,220,60)) rs.ObjectLayer(c_list, "saeulen") rs.AddLayer("decken") rs.LayerColor("decken", (60,100,220)) rs.ObjectLayer(p_list, "decken") ########################################## #fassade erstellen # fassaden base bsize = 1.8 # side length of box dist = 0.1 # distance between boxes hight = (levels-1) * (hgt+thick) +thick # hoehe box offs = bsize + dist # offset of boxes num = 5 # number of boxes in one row #create a box corners = [(0,0,0), (bsize,0,hight), (bsize,bsize,hight), (0,bsize,0), (0,0,bsize), (bsize,0,bsize), (bsize,bsize,bsize), (0,bsize,bsize)] def create_rectangle(center, p_width, p_length): corner1 = [center[0] - p_width/2-(bsize/2), center[1] - p_length/2-(bsize/2), f_height] corner2 = [center[0] + p_width/2, center[1] + p_length/2, f_height] rectangle = rs.AddRectangle(corner1, p_width+bsize, p_length+bsize) return rectangle #return damit ganzer script weiss rectangle = create_rectangle(center_pt, p_width, p_length) my_pts = rs.DivideCurve(rectangle, 20, False, True) for p in my_pts: my_box = rs.AddBox(corners) rs.MoveObject(my_box,p) rs.MoveObject(my_box,[-bsize/2, -bsize/2,0]) rs.DeleteObject(rectangle) rs.EnableRedraw(True)