import rhinoscriptsyntax as rs import random as ran # delete everything allobjs = rs.AllObjects() rs.DeleteObjects(allobjs) rs.EnableRedraw(False) ### variables #Dom-ino A = 5 # A = Module size (distance between columns) B = A/3 # B = Distance of columns to end of plate thick = 0.2 # thickness of all slabs block = 0.2 # measure of column hgt = 2.7 # height of room xcol = 4 # columns in x direction ycol = 3 # columns in y direction levels = 3 # number of floor plates f_height = 0.5 # f_height = foundation height f_size = 0.8 # f_size = foundation edge size #facade fac_width = 0.05 # width of facade blocks fac_depth = 0.05 # depth of facade blocks fac_height = hgt # height of facade blocks fac_dist = 0.1 # distance between pieces ### derived values center_pt = [A*(xcol-1)/2, A*(ycol-1)/2,f_height] # insertion point of floor plate p_width = A*(xcol-1)+2*B # width of floor plate (x) p_length = A*(ycol-1)+f_size # width of floor plate (y) # function to create box at centerpoint def make_box(insertion = [0,0,0],xsize=10, ysize=10, zsize=10): # create a box corners = [[0,0,0], [xsize,0,0], [xsize,ysize,0], [0,ysize,0], [0,0,zsize],[xsize,0,zsize], [xsize,ysize,zsize], [0,ysize,zsize]] box = rs.AddBox(corners) rs.MoveObject(box, (-xsize/2,-ysize/2,0)) rs.MoveObject(box, insertion) return(box) #function to create podest def make_podest(insertion=[0,0,0],xsize=10,ysize=10,zsize=10): corners = [[0,0,0], [xsize,0,0], [xsize,ysize,0], [0,ysize,0], [0,0,zsize],[xsize,0,zsize],[xsize,ysize,zsize],[0,ysize,zsize]] box=rs.AddBox(corners) rs.MoveObject(box, insertion) return(box) #function to create a field of foundations def make_foundations(A=5.0, f_size=0.8, f_height=0.5, xcol=xcol, ycol=ycol): fns = [] for i in range(xcol): for j in range (ycol): fns.append(make_box([i*A,j*A,0], f_size,f_size,f_height)) return(fns) # function to create a field of columns def make_columns(A=A, level=0.7, block=block, hgt=2.7, xcol=xcol, ycol=ycol): cls = [] for i in range(xcol): for j in range (ycol): cls.append(make_box([i*A,j*A,level], block, block, hgt)) return(cls) # Function to create a Arc def make_arc(insertion, rad, thick, hgt, orientation): segs=[] segs.append(rs.AddArc([0,0,0], rad, 180)) segs.append(rs.AddArc([0,0,0], rad-thick, 180)) segs.append(rs.AddLine([rad,0,0],[rad-thick,0,0])) segs.append(rs.AddLine([-rad,0,0],[-(rad-thick),0,0])) crv=rs.JoinCurves(segs, delete_input=True) path=rs.AddLine([0,0,0],[0,0,hgt]) arc=rs.ExtrudeCurve(crv, path) rs.CapPlanarHoles(arc) rs.DeleteObject(crv) rs.DeleteObject(path) rs.RotateObject(arc, [0,0,0], orientation) rs.MoveObject(arc, insertion) return(arc) # Function to create a terrace def make_terrace(A=5.0, level=0.7, thick=0.2, hgt=3.0, xcol=2, ycol=3): cls =[] for i in range(xcol-1): for j in range(ycol-1): ori = ran.randint(0, 6) if ori<4: orientation = ori*90 cls.append(make_arc([i*A+A/2,j*A+A/2,level], A/2, thick, hgt, orientation)) return(cls) # function to create a facade def make_facade(fac_width = fac_width, fac_height = fac_height, fac_depth = fac_depth): wls = [] for level in range(levels-1): z_base = f_height + thick + level * (hgt + thick) for i in range(int(A * (xcol - 1)/fac_dist)): for z in range(int(hgt / fac_height)): random_fac_height = fac_height * ran.uniform(0.2,1) # Random height wls.append(make_box([i * fac_dist, 0, z_base + z * random_fac_height], fac_width, fac_depth, random_fac_height)) wls.append(make_box([i * fac_dist, A * (ycol - 1), z_base + z * random_fac_height], fac_width, fac_depth, random_fac_height)) for y in range(int(A * (ycol - 1)/fac_dist)): for z in range(int(hgt / fac_height)): random_fac_height = fac_height * ran.uniform(0.2,1) # Random height wls.append(make_box([0, y * fac_dist, z_base + z * random_fac_height], fac_depth, fac_width, random_fac_height)) wls.append(make_box([A * (xcol - 1), y * fac_dist, z_base + z * random_fac_height], fac_depth, fac_width, random_fac_height)) return(wls) """ # function to create a facade outside def make_facade(fac_width = fac_width, fac_height = fac_height, fac_depth = fac_depth): wls = [] for level in range(levels-1): z_base = f_height + level * (hgt + thick) for i in range(int((A+(B*2)) * (xcol - 1)/fac_dist)): for z in range(int(1)): random_fac_height = fac_height * ran.uniform(0.2,1) # Random height wls.append(make_box([i * fac_dist, -(f_size/2)-(fac_depth/2), z_base + z * random_fac_height], fac_width, fac_depth, random_fac_height)) wls.append(make_box([i * fac_dist, A * (ycol - 1)+(f_size/2)+(fac_depth/2), z_base + z * random_fac_height], fac_width, fac_depth, random_fac_height)) for y in range(int(A * (ycol - 1)/fac_dist)): for z in range(int(1)): random_fac_height = fac_height * ran.uniform(0.2,1) # Random height wls.append(make_box([-B-(fac_depth/2), y * fac_dist, z_base + z * random_fac_height], fac_depth, fac_width, random_fac_height)) wls.append(make_box([A * (xcol - 1)+B+(fac_depth/2), y * fac_dist, z_base + z * random_fac_height], fac_depth, fac_width, random_fac_height)) return(wls) """ #function to create stair def make_stair(start, th, tt, steps, thick, s_width): pointlist=[start] for i in range(steps): pointlist.append([pointlist[-1][0],pointlist[-1][1],pointlist[-1][2]+th]) pointlist.append([pointlist[-1][0]+tt,pointlist[-1][1],pointlist[-1][2]]) pointlist.append([pointlist[-1][0],pointlist[-1][1],pointlist[-1][2]-thick]) pointlist.append([pointlist[0][0],pointlist[0][1],pointlist[0][2]-thick]) pointlist.append([pointlist[0][0],pointlist[0][1],pointlist[0][2]]) s_outline=rs.AddPolyline(pointlist) path = rs.AddLine(start,[start[0],start[1]+s_width,start[2]]) hull = rs.ExtrudeCurve(s_outline, path) rs.CapPlanarHoles(hull) return(hull) # Function to create dom-ino def make_domino(A=A, B=B, thick=thick, hgt=hgt, levels=levels, xcol=xcol, ycol=ycol, f_height=f_height, f_size=f_size): f_list=[] # list of foundations c_list=[] # list of columns p_list=[] # list of plates for i in range(levels): center_pt[2] = f_height + i*(thick+hgt) level = f_height + thick +(i-1)*(hgt+thick) if i==0: f_list = make_foundations(A, f_size, f_height, xcol, ycol) else: c_list.extend(make_columns(A, level, thick, hgt, xcol, ycol)) if(i%2): c_list.extend(make_terrace(A, level, thick, hgt, xcol, ycol)) p_list.append(make_box(center_pt, p_width, p_length, thick)) level = f_height + thick +(levels-1)*(hgt+thick) c_list.extend(make_terrace(A, level, thick, hgt, xcol, ycol)) ### #calculate stair values ### steps = int((hgt+thick)/0.17) if steps%2: steps = steps-1 th=(hgt+thick)/steps if(th>0.19): steps=steps+2 th=(hgt+thick)/steps ### #stair parameters ### tt=0.28 #step size s_width = 1.2 #s_width = stair width pod_w = B #pod_w = depth of landing start = [pod_w,-(s_width*2+f_size/2), f_height+thick] #startpoint of stair #loop to create staircase s_list = [] for i in range(levels): start[2] = f_height+thick + i*(thick+hgt) if i==levels-1: s_list.append(make_podest([start[0]-pod_w, start[1]+s_width, start[2]-thick], pod_w, s_width, thick)) else: s_list.append(make_podest([start[0]-pod_w, start[1], start[2]-thick], pod_w, s_width*2, thick)) s_list.append(make_stair(start, th, tt, int(steps/2), thick, s_width)) s_list.append(make_podest([start[0]+(steps/2)*tt, start[1], start[2]+(steps/2)*th-thick], pod_w, s_width*2, thick)) s_list.append(make_stair([start[0]+(steps/2)*tt, start[1]+s_width, start[2]+(steps/2)*th], th, -tt, int(steps/2), thick, s_width)) return(f_list, c_list, p_list, s_list) (f_list, c_list, p_list, s_list)= make_domino() w_list = make_facade() rs.AddLayer("foundation") rs.LayerColor("foundation", (220,60,60)) rs.ObjectLayer(f_list, "foundation") rs.AddLayer("columns") rs.LayerColor("columns", (255,164,60)) rs.ObjectLayer(c_list, "columns") rs.AddLayer("plates") rs.LayerColor("plates", (180,245,30)) rs.ObjectLayer(p_list, "plates") rs.AddLayer("facade") rs.LayerColor("facade", (70,50,45)) rs.ObjectLayer(w_list, "facade") rs.AddLayer("stairs") rs.LayerColor("stairs", (65,70,20)) rs.ObjectLayer(s_list, "stairs") rs.EnableRedraw(True)