import rhinoscriptsyntax as rs import random as ran allobjs = rs.AllObjects() if allobjs: rs.DeleteObjects(allobjs) rs.EnableRedraw(False) A = 5 B = A / 3 thick = 0.2 hgt = 2.7 xcol = 3 ycol = 4 levels = 12 f_height = 0.5 f_size = 0.8 center_pt = [A * (xcol - 1) / 2, A * (ycol - 1) / 2, f_height] p_width = A * (xcol - 1) + 2 * B p_length = A * (ycol - 1) + f_size def make_box(insertion=[0, 0, 0], xsize=10, ysize=10, zsize=10): corners = [[0, 0, 0], [xsize, 0, 0], [xsize, ysize, 0], [0, ysize, 0], [0, 0, zsize], [xsize, 0, zsize], [xsize, ysize, zsize], [0, ysize, zsize]] box = rs.AddBox(corners) rs.MoveObject(box, (-xsize / 2, -ysize / 2, 0)) rs.MoveObject(box, insertion) return box def make_foundations(A=5.0, f_size=0.8, f_height=0.5, xcol=2, ycol=3): fns = [] for i in range(xcol): for j in range(ycol): fns.append(make_box([i * A, j * A, 0], f_size, f_size, f_height)) return fns def make_columns(A=5.0, level=0.7, thick=0.2, hgt=3.0, xcol=2, ycol=3): cls = [] for i in range(xcol): for j in range(ycol): cls.append(make_box([i * A, j * A, level], thick, thick, hgt)) return cls def make_arc(insertion, rad, thick, hgt, orientation): segs = [] segs.append(rs.AddArc([0, 0, 0], rad, 180)) segs.append(rs.AddArc([0, 0, 0], rad - thick, 180)) segs.append(rs.AddLine([rad, 0, 0], [rad - thick, 0, 0])) segs.append(rs.AddLine([-(rad - thick), 0, 0], [-rad, 0, 0])) crv = rs.JoinCurves(segs, delete_input=True) path = rs.AddLine([0, 0, 0], [0, 0, hgt]) arc = rs.ExtrudeCurve(crv, path) rs.CapPlanarHoles(arc) rs.DeleteObject(crv) rs.DeleteObject(path) rs.RotateObject(arc, [0, 0, 0], orientation) rs.MoveObject(arc, insertion) return arc def make_terrace(A=5.0, level=0.7, thick=0.2, hgt=3.0, xcol=2, ycol=3): cls = [] for i in range(xcol - 1): for j in range(ycol - 1): ori = ran.randint(0, 6) if ori < 4: orientation = ori * 90 cls.append(make_arc([i * A + A / 2, j * A + A / 2, level], A / 2, thick, hgt, orientation)) return cls def make_stair(start, th, tt, steps, thick, s_width): pointlist = [start] for i in range(steps): pointlist.append([pointlist[-1][0], pointlist[-1][1], pointlist[-1][2] + th]) pointlist.append([pointlist[-1][0] + tt, pointlist[-1][1], pointlist[-1][2]]) pointlist.append([pointlist[-1][0], pointlist[-1][1], pointlist[-1][2] - thick]) pointlist.append([pointlist[0][0], pointlist[0][1], pointlist[0][2] - thick]) pointlist.append([pointlist[0][0], pointlist[0][1], pointlist[0][2]]) s_outline = rs.AddPolyline(pointlist) path = rs.AddLine(start, [start[0], start[1] + s_width, start[2]]) hull = rs.ExtrudeCurve(s_outline, path) rs.CapPlanarHoles(hull) return hull def make_podest(insertion=[0, 0, 0], xsize=10, ysize=10, zsize=10): corners = [[0, 0, 0], [xsize, 0, 0], [xsize, ysize, 0], [0, ysize, 0], [0, 0, zsize], [xsize, 0, zsize], [xsize, ysize, zsize], [0, ysize, zsize]] box = rs.AddBox(corners) rs.MoveObject(box, insertion) return box def make_domino(A=A, B=B, thick=thick, hgt=hgt, levels=levels, xcol=xcol, ycol=ycol, f_height=f_height, f_size=f_size): f_list = [] c_list = [] p_list = [] stair_1 = [] for i in range(levels): center_pt[2] = f_height + i * (thick + hgt) level = f_height + thick + (i - 1) * (hgt + thick) if i == 0: f_list = make_foundations(A, f_size, f_height, xcol, ycol) else: c_list.extend(make_columns(A, level, thick, hgt, xcol, ycol)) if i % 2: c_list.extend(make_terrace(A, level, thick, hgt, xcol, ycol)) p_list.append(make_box(center_pt, p_width, p_length, thick)) level = f_height + thick + (levels - 1) * (hgt + thick) c_list.extend(make_terrace(A, level, thick, hgt, xcol, ycol)) steps = int((hgt + thick) / 0.17) if steps % 2: steps -= 1 th = (hgt + thick) / steps if th > 0.19: steps += 2 th = (hgt + thick) / steps tt = 0.3 s_width = 2 pod_w = B start = [pod_w, -(s_width * 2 + f_size / 2), f_height + thick] for i in range(levels): start[2] = f_height + thick + i * (thick + hgt) if i == levels - 1: stair_1.append(make_podest([start[0] - pod_w, start[1] + s_width, start[2] - thick], pod_w, s_width, thick)) else: stair_1.append(make_podest([start[0] - pod_w, start[1], start[2] - thick], pod_w, s_width * 2, thick)) stair_1.append(make_stair(start, th, tt, int(steps / 2), thick, s_width)) stair_1.append(make_podest([start[0] + (steps / 2) * tt, start[1], start[2] + (steps / 2) * th - thick], pod_w, s_width * 2, thick)) stair_1.append(make_stair([start[0] + (steps / 2) * tt, start[1] + s_width, start[2] + (steps / 2) * th], th, -tt, int(steps / 2), thick, s_width)) return f_list, c_list, p_list, stair_1 f_list, c_list, p_list, stair_1 = make_domino(A=A, B=B, thick=thick, hgt=hgt, levels=levels, xcol=xcol, ycol=ycol, f_height=f_height, f_size=f_size) rs.AddLayer("foundation") rs.LayerColor("foundation", (220, 60, 60)) rs.ObjectLayer(f_list, "foundation") rs.AddLayer("columns") rs.LayerColor("columns", (60, 220, 60)) rs.ObjectLayer(c_list, "columns") rs.AddLayer("plates") rs.LayerColor("plates", (60, 60, 220)) rs.ObjectLayer(p_list, "plates")