# import Rhino Commands import rhinoscriptsyntax as rs import random as ran # delete everything and start from scratch allobjs = rs.AllObjects() rs.DeleteObjects(allobjs) #Set Variables xsize = 10 ysize = 12 zsize = 5 #create a box corners = [[0,0,0],[xsize,0,0],[xsize,ysize,0],[0,ysize,0], [0,0,zsize],[xsize,0,zsize],[xsize,ysize,zsize],[0,ysize,zsize]] #rs.AddBox(corners) # domino variables A = 5 # A = Module size (distance between columns) B = A/3 # B = Distance of columns to end of plate thick = 0.2 # thickness of all slabs hgt = 2.7 # height of room xcol = 3 # columns in x direction ycol = 2 # columns in y direction levels = 4 # number of floor plates f_height = 0.5 # f_height = foundation height f_size = 0.8 # f_size = foundation edge size # derived values: center_pt = [A*(xcol-1)/2,A*(ycol-1)/2, f_height] # insertion point of floor plate p_width = A*(xcol-1)+2*B # width of floor plate (x) p_length = A*(ycol-1) + f_size # length of floor plate (y) p_height = (hgt+thick)*(levels-1)+thick #center = [int(p_width/asize)/2,int(p_length/asize)/2,0] #center = [p_width/2,p_length/2,0] #facade #num = 42 #num2 = 12 offs = xsize = asize = 0.2 ysize = 0.1 off = zsize = csize = 0.5 bsize = -0.1 num = int(p_width/asize) offs = xsize = asize = p_width/num num2 = int(p_height/csize) off = zsize = csize = p_height/num2 numx = int(p_length/asize) corners = [(0,bsize,0),(xsize,bsize,0),(xsize,0,0),(0,0,0), (0,0,csize),(asize,0,csize),(asize,ysize,csize),(0,ysize,csize)] def make_box(insertion=[0,0,0],xsize=10, ysize=10, zsize=10): #create a box corners = [[0,0,0],[xsize,0,0],[xsize,ysize,0],[0,ysize,0], [0,0,zsize],[xsize,0,zsize],[xsize,ysize,zsize],[0,ysize,zsize]] box = rs.AddBox(corners) rs.MoveObject(box,(-xsize/2,-ysize/2,0)) rs.MoveObject(box,insertion) return(box) #make_box(6,9,12) #make_box([10,-3,-4],zsize=1) # function to create field of foundations def make_foundations(A=5.0,f_size=0.8, f_height=0.5, xcol=2, ycol=3): fns = [] for i in range(xcol): for j in range(ycol): fns.append(make_box([i*A,j*A,0], f_size,f_size,f_height)) return(fns) # function to create field of columns def make_columns(A=5.0, level=0.7, thick=0.2, hgt=3.0, xcol=2, ycol=3): cls = [] for i in range(xcol): for j in range(ycol): cls.append(make_box([i*A,j*A,level], thick,thick,hgt)) return(cls) def make_podest(insertion=[0,0,0],xsize=10,ysize=10,zsize=10): corners = [[0,0,0], [xsize,0,0], [xsize,ysize,0], [0,ysize,0], [0,0,zsize],[xsize,0,zsize],[xsize,ysize,zsize],[0,ysize,zsize]] box=rs.AddBox(corners) rs.MoveObject(box, insertion) return(box) # function to make arc def make_arc(insertion, rad, thick, hgt, orientation): segs=[] segs.append(rs.AddArc([0,0,0], rad, 180)) segs.append(rs.AddArc([0,0,0], rad-thick, 180)) segs.append(rs.AddLine([rad,0,0], [rad-thick,0,0])) segs.append(rs.AddLine([-(rad-thick),0,0], [-rad,0,0])) crv=rs.JoinCurves(segs, delete_input=True) path=rs.AddLine([0,0,0], [0,0,hgt]) arc=rs.ExtrudeCurve(crv, path) rs.CapPlanarHoles(arc) rs.DeleteObject(crv) rs.DeleteObject(path) rs.RotateObject(arc, [0,0,0], orientation) rs.MoveObject(arc, insertion) return(arc) """ # function to make arc def make_arc(insertion, rad, thick, hgt, orientation): segs=[] segs.append(rs.AddArc([0,0,0], rad, 180)) segs.append(rs.AddArc([0,0,0], rad-thick, 180)) segs.append(rs.AddLine([rad,0,0],[rad-thick,0,0])) segs.append(rs.AddLine([-(rad-thick),0,0],[-rad,0,0])) crv=rs.JoinCurves(segs, delete_input=True) path=rs.AddLine([0,0,0],[0,0,hgt]) arc=rs.ExtrudeCurve(crv, path) rs.CapPlanarHoles(arc) rs.DeleteObject(crv) rs.DeleteObject(path) rs.RotateObject(arc,[0,0,0], orientation) rs.MoveObject(arc, insertion) return(arc) """ # function to create terrace def make_terrace(A=5.0, level=0.7, thick=0.2, hgt=3.0, xcol=2, ycol=3): cls =[] for i in range(xcol-1): for j in range(ycol-1): ori = ran.randint(0,7) if ori<4: orientation = ori*90 cls.append(make_arc([i*A+A/2,j*A+A/2,level], A/2, thick, hgt, orientation)) return(cls) # function to create stairs def make_stair(start, th, tt, steps, thick, s_width): pointlist=[start] for i in range(steps): pointlist.append([pointlist[-1][0],pointlist[-1][1],pointlist[-1][2]+th]) pointlist.append([pointlist[-1][0]+tt,pointlist[-1][1],pointlist[-1][2]]) pointlist.append([pointlist[-1][0],pointlist[-1][1],pointlist[-1][2]-thick]) pointlist.append([pointlist[0][0],pointlist[0][1],pointlist[0][2]-thick]) pointlist.append([pointlist[0][0],pointlist[0][1],pointlist[0][2]]) s_outline=rs.AddPolyline(pointlist) path=rs.AddLine(start, [start[0],start[1]+s_width,start[2]]) hull = rs.ExtrudeCurve(s_outline, path) rs.CapPlanarHoles(hull) return(hull) # building dom-ino def make_domino(A=A, B=B, thick=thick, hgt=hgt, levels=levels, xcol=xcol, ycol=ycol, f_height=f_height, f_size=f_size): f_list= [] #list of foundations c_list= [] #list of columns p_list= [] #list of plates for i in range(levels): center_pt[2]= f_height+ i* (thick+ hgt) level= f_height+ thick+ (i- 1)* (hgt+ thick) if i==0: f_list= make_foundations(A, f_size, f_height, xcol, ycol) else: c_list.extend(make_columns(A, level, thick, hgt, xcol, ycol)) if(i%3): c_list.extend(make_terrace(A, level, thick, hgt, xcol, ycol)) p_list.append(make_box(center_pt, p_width, p_length, thick)) level = f_height+ thick+ (levels- 1)* (hgt+ thick) c_list.extend(make_terrace(A, level, thick, hgt, xcol, ycol)) # calculate stair values steps= int((hgt+thick)/0.17) if steps%2: steps = steps-1 th= (hgt+thick)/steps if(th>0.19): steps= steps+2 th= (hgt+thick)/steps # stair parameters tt=0.3 # step size s_width = 1.2 # s_width = stair width pod_w = B # pod_w = depth of landing start = [pod_w,-(s_width*2+f_size/2), f_height+thick] # startpoint of stair #stairs stair_l = [] for i in range(levels): start[2] = f_height+thick + i*(thick+hgt) # z-wert bei jeder Iteration neu gesetzt if i==levels-1: # letztes podest stair_l.append(make_podest([start[0]-pod_w, start[1]+s_width, start[2]-thick], pod_w, s_width, thick)) #extrapodest else: stair_l.append(make_podest([start[0]-pod_w, start[1], start[2]-thick], pod_w, s_width*2, thick)) stair_l.append(make_stair(start, th, tt, int(steps/2), thick, s_width)) stair_l.append(make_podest([start[0]+(steps/2)*tt, start[1], start[2]+(steps/2)*th-thick], pod_w, s_width*2, thick)) stair_l.append(make_stair([start[0]+(steps/2)*tt, start[1]+s_width, start[2]+(steps/2)*th], th, -tt, int(steps/2), thick, s_width)) return(f_list, c_list, p_list, stair_l) (f_list, c_list, p_list, stair_l) = make_domino() rs.AddLayer("foundation") rs.LayerColor("foundation", (220,60,60)) rs.ObjectLayer(f_list,"foundation") rs.AddLayer("columns") rs.LayerColor("columns", (60,220,60)) rs.ObjectLayer(c_list,"columns") rs.AddLayer("plates") rs.LayerColor("plates", (60,60,220)) rs.ObjectLayer(p_list,"plates") rs.AddLayer("stairs1") rs.LayerColor("stairs1", (255,0,0)) rs.ObjectLayer(stair_l, "stairs1") print f_list print c_list print p_list # loop to create storeys for i in range(levels): center_pt[2] = f_height+i*(thick+hgt) level = f_height+thick+(i-1)*(hgt+thick) # if i==0: #Facade num= 20 bsize = p_length/num dist = 5 offs = bsize num1 = int(p_width/bsize)+1 num2= int((f_height+ hgt*(levels-1)+ thick*levels)/bsize+1) corners = [ (0,0,0), (0,0,bsize), (0,bsize,bsize), (0,bsize,0), (bsize,0,0), (bsize,0,bsize), (bsize,bsize,bsize), (bsize,bsize,0)] # facade 1 kurz for i in range(num): for j in range (num2): rand= ran.randint(0,9) if rand<8 or i==2: wuerfel = rs.AddBox(corners) rs.MoveObject(wuerfel, (0, i*offs, j*offs)) rs.MoveObjects(wuerfel, (-B, -f_size/2, 0)) if rand>2: rs.MoveObject(wuerfel, (-0.1,0,0)) if rand>2 and rand<5: rs.MoveObject(wuerfel, (-0.2,0,0)) # facade 2 kurz for i in range(num): for j in range (num2): rand= ran.randint(0,9) if rand<8 or i==2: wuerfel = rs.AddBox(corners) rs.MoveObject(wuerfel, (0, i*offs, j*offs)) rs.MoveObjects(wuerfel, (p_width-B-bsize, -f_size/2, 0)) if rand>2: rs.MoveObject(wuerfel, (0.1,0,0)) if rand>2 and rand<5: rs.MoveObject(wuerfel, (0.2,0,0)) # facade 1 lang for i in range(num1): for j in range (num2): #if 3>i>5: rand= ran.randint(0,9) if rand<8 or i==2: wuerfel = rs.AddBox(corners) rs.MoveObject(wuerfel, ( i*offs,0, j*offs)) rs.MoveObjects(wuerfel, (-B, -f_size/2, 0)) if rand>2: rs.MoveObject(wuerfel, (0,-0.1,0)) if rand>2 and rand<5: rs.MoveObject(wuerfel, (0,-0.2,0)) # facade 2 lang for i in range(num1): for j in range (num2): rand= ran.randint(0,9) if rand<8 or i==2: wuerfel = rs.AddBox(corners) rs.MoveObject(wuerfel, ( i*offs,0, j*offs)) rs.MoveObjects(wuerfel, (-B,p_length-f_size/2-bsize, 0)) if rand>2: rs.MoveObject(wuerfel, (0,0.1,0)) if rand>2 and rand<5: rs.MoveObject(wuerfel, (0,0.2,0)) #make city of Dom #rotate buildings buildings = [] current_building = rs.AllObjects() for _ in range(15): current_building = rs.RotateObjects(current_building, [0, 0, 0], 3, copy=True) rs.MoveObjects(current_building, (3, 25, 0)) buildings.append(current_building) rs.EnableRedraw(True) """ radius = A*xcol*2 part = 7 rotate = ran.randint(-45,45) box = rs. AllObjects() cirl = rs.AddCircle([0,0,0], radius) pnt = rs.DivideCurve(cirl, part) for i in pnt: rotate = ran.randint(-30,60) rs.CopyObjects(box, i) """