import rhinoscriptsyntax as rs import random as ran allobjs = rs.AllObjects() rs.DeleteObjects(allobjs) ############################################################## # derived variables ############################################################## A = 5 # A = Module size (distance between columns) B = A/3 # B = Distance of columns to end of plate thick = 0.18 # thickness of all slabs hgt = 2.7 # height of room xcol = 7 # columns in x direction ycol = 4 # columns in y direction levels = 6 # number of floor plates f_height = 0.5 # f_height = foundation height f_size = 0.8 # f_size = foundation edge size ############################################################### # derived values ############################################################### center_pt = [A*(xcol-1)/2,A*(ycol-1)/2, f_height] # insertion point of floor plate p_width = A*(xcol-1) + 2*B # width of floor plate (x) p_length = A*(ycol-1) + f_size # length of floor plate (y) p_hight = (levels-1)*(hgt+thick)+thick # funtion to create box at centerpoint def make_box(insertion= [0,0,0],xsize=10,ysize=10,zsize=10): #createbox corners = [[0,0,0], [xsize,0,0], [xsize,ysize,0], [0,ysize,0], [0,0,zsize], [xsize,0,zsize], [xsize,ysize,zsize], [0,ysize,zsize]] box= rs.AddBox(corners) rs.MoveObject(box,(-xsize/2,-ysize/2,0)) rs.MoveObject(box, insertion) return(box) # function to create box at cornerpoint def make_podest(insertion= [0,0,0],xsize=10,ysize=10,zsize=10): #createbox corners = [[0,0,0], [xsize,0,0], [xsize,ysize,0], [0,ysize,0], [0,0,zsize], [xsize,0,zsize], [xsize,ysize,zsize], [0,ysize,zsize]] box= rs.AddBox(corners) rs.MoveObject(box, insertion) return(box) # make field of foundations def make_foundation(A=5.0,f_size=0.8,f_height=0.5, xcol=2, ycol=3): fns=[] for i in range(xcol): for j in range(ycol): fns.append(make_box ([i*A,j*A,0], f_size, f_size, f_height)) return(fns) # make field of columns def make_column(A=5.0, level=0.5, thick=0.2, hgt=3.0, xcol=2, ycol=3): cls=[] for i in range(xcol): for j in range(ycol): cls.append(make_box ([i*A,j*A,level], thick, thick, hgt)) return(cls) # arc def make_arc(insertion, rad, thick, hgt, orientation): segs=[] segs.append(rs.AddArc([0,0,0], rad, 180)) segs.append(rs.AddArc([0,0,0], rad-thick, 180)) segs.append(rs.AddLine([rad,0,0], [rad-thick,0,0])) segs.append(rs.AddLine([-(rad-thick),0,0], [-rad,0,0])) crv=rs.JoinCurves(segs, delete_input=True) path=rs.AddLine([0,0,0], [0,0,hgt]) arc=rs.ExtrudeCurve(crv, path) rs.CapPlanarHoles(arc) rs.DeleteObject(crv) rs.DeleteObject(path) rs.RotateObject(arc,[0,0,0], orientation) rs.MoveObject(arc, insertion) return(arc) # terrace def make_terrace(A=5.0,level=0.7, thick=0.2, hgt=3.0, xcol=2, ycol=3): cls=[] for i in range(xcol-1): for j in range(ycol-1): ori = ran.randint(0,6) if ori<4: orientation= ori*90 cls.append(make_arc([i*A+A/2,j*A+A/2,level], A/2, thick, hgt, orientation)) return(cls) # function to create stair def make_stair(start, th, tt, steps, thick, s_width): pointlist=[start] for i in range(steps): pointlist.append([pointlist[-1][0], pointlist[-1][1], pointlist[-1][2]+th]) pointlist.append([pointlist[-1][0]+tt, pointlist[-1][1], pointlist[-1][2]]) pointlist.append([pointlist[-1][0], pointlist[-1][1], pointlist[-1][2]-thick]) pointlist.append([pointlist[0][0], pointlist[0][1], pointlist[0][2]-thick]) pointlist.append([pointlist[0][0], pointlist[0][1], pointlist[0][2]]) s_outline=rs.AddPolyline(pointlist) path=rs.AddLine(start,[start[0],start[1]+s_width,start[2]]) hull = rs.ExtrudeCurve(s_outline, path) rs.CapPlanarHoles(hull) return(hull) rs.EnableRedraw(False) #build dom-ino def make_domino(A=A, B=B, thick=thick, hgt=hgt, levels=levels, xcol=xcol, ycol=ycol, f_height=f_height, f_size=f_size): f_list=[] #list of foundations c_list=[] #list of columns p_list=[] #list of plates for i in range(levels): center_pt[2]= f_height + i*(thick + hgt) level = f_height + thick +(i-1)*(hgt+thick) if i==0: f_list= make_foundation(A,f_size, f_height, xcol, ycol) else: c_list.extend(make_column(A, level, thick, hgt, xcol, ycol)) if(i%2): c_list.extend(make_terrace(A, level, thick, hgt, xcol, ycol)) p_list.append(make_box(center_pt, p_width, p_length, thick)) level=f_height + thick + (levels-1)*(hgt+thick) c_list.extend(make_terrace(A, level, thick, hgt, xcol, ycol)) ######################################### # calculate stair values ################ ######################################### steps = int((hgt+thick)/0.17) if steps%2: steps = steps-1 th = (hgt+thick)/steps if(th>.19): steps=steps+2 th = (hgt+thick)/steps ######################################### # stair parameters ##################### ######################################### tt = 0.3 # step size s_width = 1.2 # stair width pod_w = B # depth of landing start = [pod_w,-(s_width*2+f_size/2), f_height+thick] #startpoint of stair #loop to create staircase stair_l = [] for i in range(levels): start[2] = f_height+thick + i*(thick+hgt) #z-wert bei jeder Iteration neu gesetzt if i==levels-1: #last podest stair_l.append(make_podest([start[0]-pod_w, start[1]+s_width, start[2]-thick], pod_w, s_width, thick)) #special podest else: stair_l.append(make_podest([start[0]-pod_w, start[1], start[2]-thick], pod_w, s_width*2, thick)) stair_l.append(make_stair(start, th, tt, int(steps/2), thick, s_width)) stair_l.append(make_podest([start[0]+(steps/2)*tt, start[1], start[2]+(steps/2)*th-thick], pod_w, s_width*2, thick)) stair_l.append(make_stair([start[0]+(steps/2)*tt, start[1]+s_width, start[2]+(steps/2)*th], th, -tt, int(steps/2), thick, s_width)) return(f_list, c_list, p_list, stair_l) (f_list, c_list, p_list, stair_1)=make_domino() rs.AddLayer("foundation") rs.LayerColor("foundation", (220,60,60)) rs.ObjectLayer(f_list, "foundation") rs.AddLayer("column") rs.LayerColor("column", (60,120,60)) rs.ObjectLayer(c_list, "column") rs.AddLayer("plate") rs.LayerColor("plate", (60,60,220)) rs.ObjectLayer(p_list, "plate") #facade bsize= 0.2 dist = 0.5 offs = bsize + dist num=14 numx = int(p_width/offs)+1 numz = int(p_hight/offs) numy = 5 corners = [(0,0,0), (bsize,0,0), (bsize,bsize,0), (0,bsize,0), (0,0,bsize), (bsize,0,bsize), (bsize,bsize,bsize), (0,bsize,bsize)] # facade short baseline2 = rs.AddLine((-B,-0.4,0), (-B,p_length-0.4,0)) pts2 = rs.DivideCurve(baseline2, 22) for p in pts2: box=make_box(p,0.2,0.2,levels*2.5) for p in pts2: box=make_box(p,0.2,0.2,levels*2.5) rs.RotateObject(box,center_pt, 180) #level02 rs.EnableRedraw(False) for i in range(numx): for j in range(numz): if ((i+j)%6) and ((i-j)%2): box = rs.AddBox(corners) rs.MoveObject(box, (i*offs,0,j*offs)) rs.MoveObject(box, (-B,5,1)) #level04 rs.EnableRedraw(False) for i in range(numx): for j in range(numz): if ((i+j)%2) and ((i-j)%2): box = rs.AddBox(corners) rs.MoveObject(box, (i*offs,0,j*offs)) rs.MoveObject(box, (-B,15,1)) #make_domino() #for i in range(5): # xran = ran.randint(-100,300) # yran = ran.randint(-200,100) # zran = 0 # stock= ran.randint(2,7) # angle= ran.uniform(0,180) # levels= ran.randint(2,7) # (f_list, c_list, p_list, stair_1)= make_domino(levels=levels) # rs.MoveObject(f_list+ c_list+ p_list+ stair_1, [xran,yran,zran]) # rs.RotateObject(f_list+ c_list+ p_list+ stair_1, [xran,yran,zran], angle) """ curv= rs.AddSpiral((0,0,0), (0,0,1), 0, 2, 150, 10) pts= rs.DivideCurve(curv, 7) for p in pts: (f_list, c_list, p_list, stair_1)= make_domino() rs.MoveObject(f_list+ c_list+ p_list+ stair_1,p) param= rs.CurveClosestPoint(curv, p) normal= rs.CurveTangent(curv, param) angle= rs.Angle([0,0,0], normal) [0] rs.RotateObject(f_list+ c_list+ p_list+ stair_1, p, angle) """ #make city of Dom #rotate buildings buildings = [] current_building = rs.AllObjects() for _ in range(15): current_building = rs.RotateObjects(current_building, [0, 0, 0], -10, copy=True) rs.MoveObjects(current_building, (3, 25, 0)) buildings.append(current_building) rs.EnableRedraw(True)