############################## import rhinoscriptsyntax as rs import random, time, sys ### sys.path.append("P:/WWW/bobbycar123")### import DM_lib as dm ### reload(dm) ############################## rs.UnitSystem(4) # km = 5, meters = 4, cm = 3 etc rs.ShowGrid(None, 0) # grid > 0 = off rs.ShowGridAxes(None, 1) # y/y/z axen display > 0/1 = off/on rs.ViewDisplayMode(rs.CurrentView(), "wireframe") rs.Command("cplane w t enter", 0) # cPlane World Top dm.PointRadius(displayModeX=0, rad=3, styl=3) dm.printDisplay(state=1)### nomen est omen / printDisplay(state=1, scale=1000, thickness=1, color="Display") rs.EnableRedraw(0) floors = H = dm.H = 40 # default=40 / incl roof slabs = L = dm.L = 11 # default=11 depth = D = dm.D = 4 # default= 4 / division in building_depth floorHeight = fH = dm.fH = 4.0 # default= 4.0 / 4.0*(H-1) = 156 meters # ############# # get gridCoords L*D*H = 1760 UnoGridCoords = dm.getUnoGridCoords() # get from DM_lib as dm #################___________________________# dm.newEmptyLayer("UNO::setUp::points", [150,150,200] ) dm.newEmptyLayer("UNO::setUp::geo", [150, 20,150] ) dm.newEmptyLayer("UNO::setUp::crv", [250, 10, 10]) dm.newEmptyLayer("UNO::setUp", [120,120,140] ) ################ lengthVec = lVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(1, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(1, 0, 0) ) depthVec = dVec = rs.VectorUnitize(rs.VectorSubtract( dm.getUnoCoord(0, 1, 0), dm.getUnoCoord(0, 0, 0) )) ## rs.AddPoint( dm.getUnoCoord(0, 1, 0) ) ################ if 1: if 1: rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord(10, 0, 0) ) rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 3, 0) ) rs.AddLine( dm.getUnoCoord(0, 0, 0), dm.getUnoCoord( 0, 0, 39) ) rs.CurveArrows(rs.AllObjects()[0], arrow_style=2) rs.CurveArrows(rs.AllObjects()[1], arrow_style=2) rs.CurveArrows(rs.AllObjects()[2], arrow_style=2) rs.ObjectColor(rs.AllObjects()[2], [0, 222, 0] ) rs.ObjectColor(rs.AllObjects()[1], [222, 0, 0] ) rs.ObjectColor(rs.AllObjects()[0], [0, 0, 222] ) rs.ObjectPrintWidth( rs.AllObjects()[0:3], 1.0 ) p0 = dm.getUnoCoord( 0, 0, 0) p1 = dm.getUnoCoord( 10, 0, 0) p2 = dm.getUnoCoord( 10, 3, 0) p3 = dm.getUnoCoord( 0, 3, 0) unoBaseCoords = [p0, p1, p2, p3, p0] unoBaseCrv = rs.AddCurve( unoBaseCoords, 1) unoTopCoords = [dm.getUnoCoord( 0, 0, 39), dm.getUnoCoord( 10, 0, 39), dm.getUnoCoord( 10, 3, 39), dm.getUnoCoord( 0, 3, 39), dm.getUnoCoord( 0, 0, 39), ] unoTopCrv = rs.AddCurve( unoTopCoords, 1) rs.ZoomExtents() if 0: ############################## rs.CurrentLayer("UNO::setUp::points") rs.AddPoints( UnoGridCoords ) for i in range(L): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(i, 0, 0) ), [0, 222, 0] ) for i in range(D): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, i, 0) ), [222, 0, 0] ) for i in range(H): rs.ObjectColor( rs.AddTextDot( str(i), dm.getUnoCoord(0, 0, i) ), [0, 0, 222] ) ############################## if 1: rs.CurrentLayer("UNO::setUp::crv") dm.UN_slab(showAll=1) for i in range(8): p0 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) p1 = dm.getUnoCoord( random.randint(0,L-1), random.randint(0,D-1), random.randint(0,H-1) ) rs.AddCurve( [p0, p1] ) dm.textDots( [p0, p1] ) rs.ZoomExtents() if 0: coords = UnoGridCoords[:] random.shuffle( coords ) rs.AddCurve( coords[0:], random.randint(1, 3) ) ################# ### abbreveation: def gC (l=1, d=2, h=3): cor = dm.getUnoCoord(l, d, h) return cor ##rs.AddPoint( gC(1,0,1) ) ################# #_____________________________here you go: dm.newEmptyLayer("myPROJ", [100,100,100]) rs.CurrentLayer("UNO::setUp::crv") p0 = gC (l=1, d=0, h=35) rs.AddPoint( p0 ) p1 = rs.VectorAdd(p0, rs.VectorScale( dVec, -50.0 ) ) rs.AddPoint( p1 ) p2 = gC (10, 0, 39) rs.AddPoint( p2 ) p3 = gC (8, 0, 22) rs.AddPoint( p3 ) p4 = rs.VectorAdd(p3, rs.VectorScale( dVec, -50.0 ) ) rs.AddPoint( p4 ) p5 = gC (0, 0, 18) rs.AddPoint( p5 ) p6 = gC (2, 0, 2) rs.AddPoint( p6 ) p7 = rs.VectorAdd(p6, rs.VectorScale( dVec, -50.0 ) ) rs.AddPoint( p7 ) p8 = gC (9, 0, 5) rs.AddPoint( p8 ) p9 = rs.VectorAdd(p8, rs.VectorScale( dVec, 80.0 ) ) rs.AddPoint( p9 ) p10 = gC (0, 3, 20) rs.AddPoint( p10 ) p11 = gC (10, 3, 20) rs.AddPoint( p11 ) p12 = gC (9, 3, 39) rs.AddPoint( p12 ) p13 = rs.VectorAdd(p12, rs.VectorScale( dVec, 60.0 ) ) rs.AddPoint( p13 ) p14 = gC (0, 3, 35) rs.AddPoint( p14 ) p15 = gC (1, 3, 0) rs.AddPoint( p15 ) p16 = rs.VectorAdd(p15, rs.VectorScale( dVec, 70.0 ) ) rs.AddPoint( p16 ) coords = [p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16] rs.AddCurve( coords, 2 ) crvDiv = 100 crv = rs.AddCurve( coords, 2 ) coords = rs.DivideCurve( crv, crvDiv, create_points=0 ) rs.AddPoints( coords ) for cor in coords: pass dom = rs.CurveDomain( crv ) print "dom =", dom dom = rs.CurveDomain( crv )[1] print "dom =", dom circDiv = 50 allCoordsLists = [] for cor in coords: paraX = rs.CurveClosestPoint( crv, cor ) planeX = rs.CurvePerpFrame( crv, paraX ) circ = rs.AddCircle( planeX, 10) circCoords = rs.DivideCurve( circ, circDiv, 0) rs.DeleteObject( circ ) allCoordsLists.append( circCoords ) i = 0 for i in range(circDiv): coords = [] for list in allCoordsLists: pX = list[i] coords.append( pX ) rs.ObjectColor( rs.AddCurve( coords, 2 ), [0, 255, 100] ) #rs.ObjectColor( rs.AddCurve( coords, 1 ), [220, 100, 220] ) #____________________________:here you end ################################### dm.zA( proz=0.95 ) rs.EnableRedraw(1) #dm.printDisplay(1) rs.CurrentLayer("Default")