{"id":1786,"date":"2022-06-13T14:59:26","date_gmt":"2022-06-13T12:59:26","guid":{"rendered":"https:\/\/iam.tugraz.at\/main-website\/?p=1786"},"modified":"2022-06-14T11:44:27","modified_gmt":"2022-06-14T09:44:27","slug":"open-lecture-11-nicole-stoecklmayr-projection-production-scenes-of-architecture-in-movies-and-games","status":"publish","type":"post","link":"https:\/\/iam.tugraz.at\/main-website\/en\/open-lecture-11-nicole-stoecklmayr-projection-production-scenes-of-architecture-in-movies-and-games\/","title":{"rendered":"Open Lecture #11 : Nicole St\u00f6cklmayr \u2013 Projection &#038; Production: Scenes of Architecture in Movies and Games"},"content":{"rendered":"<p>IAM Open Lecture #11<br \/>\nNicole St\u00f6cklmayr \u201eProjection &amp; Production: \u00a0Scenes of Architecture in Movies and Games\u201c<br \/>\n18:00 Tuesday\u00a06\u00a0June 2017<br \/>\nIAM Media Lab, Kronesgasse 5\/3<\/p>\n<p>Download poster [<a href=\"https:\/\/iam.tugraz.at\/main-website\/wp-content\/uploads\/2022\/06\/OL_11.pdf\" target=\"_blank\" rel=\"noopener\">x<\/a>]<\/p>\n<p><iframe loading=\"lazy\" title=\"Open Lecture #11 : Nicole St\u00f6cklmayr \u2013 Projection &amp; Production: Scenes of Architecture in Movies and Games\" src=\"https:\/\/player.vimeo.com\/video\/236585494\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<div class=\"page\" title=\"Page 1\">\n<div class=\"layoutArea\">\n<div class=\"column\">\n<p>This talk will examine scenes of architecture by discussing the two movies \u201eInception\u201c (Christopher Nolan 2010) and \u201eWreck-It Ralph\u201c (Rich Moore 2012) and the digital game \u201eMonument Valley\u201c (Ustwo Games 2014). Here, building typologies such as labyrinth and tower as well as elements such as walls and stairs are not functioning merely as a stage or the setting for a storyline. They have an agency and are directly involved in action and interaction within the visual and spatial narrative. Moreover, camera movement and gameplay not only capture points of views but control the projection and production of architectural space. I will argue for an architectural media theory that addresses both, the design of digital environments as well as architecture experienced on screens.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>Nicole St\u00f6cklmayr is a postdoctoral research fellow and lecturer in history &amp; theory of architecture, media studies, and design at MECS Institute for Advanced Study on Media Cultures of Computer Simulation at Leuphana University L\u00fcneburg, Germany. Before joining MECS, she was research fellow at IKKM Internationales Kolleg f\u00fcr Kulturtechnikforschung und Medienphilosophie and lecturer at Bauhaus-University Weimar. She holds a Ph.D. from the University of Applied Arts Vienna where she also graduated with a Masters in Architecture. Her research focuses on the media and mediums of architecture and design with a particular emphasis on digital visualizations, computation, simulation, and robotics in architecture. She is currently completing a book manuscript on \u201cVisual Constructions: Architectural Images in Digitial Media Cultures.\u201c More information at\u00a0<a href=\"http:\/\/stoecklmayr.com\/\" target=\"_blank\" rel=\"noopener\">stoecklmayr.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>IAM Open Lecture #11 Nicole St\u00f6cklmayr \u201eProjection &amp; Production: \u00a0Scenes of Architecture in Movies and Games\u201c 18:00 Tuesday\u00a06\u00a0June 2017 IAM Media Lab, Kronesgasse 5\/3 Download poster [x] This talk will examine scenes of architecture by discussing the two movies \u201eInception\u201c (Christopher Nolan 2010) and \u201eWreck-It Ralph\u201c (Rich Moore 2012) and the digital game \u201eMonument Valley\u201c<a class=\"read-more\" href=\"https:\/\/iam.tugraz.at\/main-website\/en\/open-lecture-11-nicole-stoecklmayr-projection-production-scenes-of-architecture-in-movies-and-games\/\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":2,"featured_media":1783,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[75],"tags":[],"class_list":["post-1786","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-openlecture-2"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Open Lecture #11 : Nicole St\u00f6cklmayr \u2013 Projection &amp; Production: Scenes of Architecture in Movies and Games - IAM Website<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/iam.tugraz.at\/main-website\/en\/open-lecture-11-nicole-stoecklmayr-projection-production-scenes-of-architecture-in-movies-and-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Open Lecture #11 : Nicole St\u00f6cklmayr \u2013 Projection &amp; Production: Scenes of Architecture in Movies and Games - IAM Website\" \/>\n<meta property=\"og:description\" content=\"IAM Open Lecture #11 Nicole St\u00f6cklmayr \u201eProjection &amp; Production: \u00a0Scenes of Architecture in Movies and Games\u201c 18:00 Tuesday\u00a06\u00a0June 2017 IAM Media Lab, Kronesgasse 5\/3 Download poster [x] This talk will examine scenes of architecture by discussing the two movies \u201eInception\u201c (Christopher Nolan 2010) and \u201eWreck-It Ralph\u201c (Rich Moore 2012) and the digital game \u201eMonument Valley\u201c [...]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/iam.tugraz.at\/main-website\/en\/open-lecture-11-nicole-stoecklmayr-projection-production-scenes-of-architecture-in-movies-and-games\/\" \/>\n<meta property=\"og:site_name\" content=\"IAM Website\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.instagram.com\/iam_tugraz\/\" \/>\n<meta property=\"article:published_time\" content=\"2022-06-13T12:59:26+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-06-14T09:44:27+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/iam.tugraz.at\/main-website\/wp-content\/uploads\/2022\/06\/Stoecklmayr_ImageCut_sw2.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1000\" \/>\n\t<meta property=\"og:image:height\" content=\"625\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Albert Wiltsche\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Albert Wiltsche\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/iam.tugraz.at\\\/main-website\\\/en\\\/open-lecture-11-nicole-stoecklmayr-projection-production-scenes-of-architecture-in-movies-and-games\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/iam.tugraz.at\\\/main-website\\\/en\\\/open-lecture-11-nicole-stoecklmayr-projection-production-scenes-of-architecture-in-movies-and-games\\\/\"},\"author\":{\"name\":\"Albert Wiltsche\",\"@id\":\"https:\\\/\\\/iam.tugraz.at\\\/main-website\\\/en\\\/#\\\/schema\\\/person\\\/659f36bcc3e9ea408aa4297908a6ec86\"},\"headline\":\"Open Lecture #11 : Nicole St\u00f6cklmayr \u2013 Projection &#038; 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Production: \u00a0Scenes of Architecture in Movies and Games\u201c 18:00 Tuesday\u00a06\u00a0June 2017 IAM Media Lab, Kronesgasse 5\/3 Download poster [x] This talk will examine scenes of architecture by discussing the two movies \u201eInception\u201c (Christopher Nolan 2010) and \u201eWreck-It Ralph\u201c (Rich Moore 2012) and the digital game \u201eMonument Valley\u201c [...]","og_url":"https:\/\/iam.tugraz.at\/main-website\/en\/open-lecture-11-nicole-stoecklmayr-projection-production-scenes-of-architecture-in-movies-and-games\/","og_site_name":"IAM Website","article_publisher":"https:\/\/www.instagram.com\/iam_tugraz\/","article_published_time":"2022-06-13T12:59:26+00:00","article_modified_time":"2022-06-14T09:44:27+00:00","og_image":[{"width":1000,"height":625,"url":"https:\/\/iam.tugraz.at\/main-website\/wp-content\/uploads\/2022\/06\/Stoecklmayr_ImageCut_sw2.png","type":"image\/png"}],"author":"Albert Wiltsche","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Albert Wiltsche","Est. reading time":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/iam.tugraz.at\/main-website\/en\/open-lecture-11-nicole-stoecklmayr-projection-production-scenes-of-architecture-in-movies-and-games\/#article","isPartOf":{"@id":"https:\/\/iam.tugraz.at\/main-website\/en\/open-lecture-11-nicole-stoecklmayr-projection-production-scenes-of-architecture-in-movies-and-games\/"},"author":{"name":"Albert Wiltsche","@id":"https:\/\/iam.tugraz.at\/main-website\/en\/#\/schema\/person\/659f36bcc3e9ea408aa4297908a6ec86"},"headline":"Open Lecture #11 : Nicole St\u00f6cklmayr \u2013 Projection &#038; 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