05 | Character animation and rigging in Cinema 4D – 3. Advanced tools and techniques
What this blogpost is all about This blogpost will be the final entry on the topic of character rigging and animation in Cinema4D. It will cover some of the more advanced tools Cinema4D provides for character rigging and animation and how they may be used to either achieve even better results or speed up the […]
04 | Character animation and rigging in Cinema 4D – 2. Rigging and animating simple geometries
What this blogpost is all about This blogpost will expand further on the previous topic of character rigging and animation in Cinema4D. It will tackle the question, how a rig can be connected to a modelled geometry, how the created character can be animated and what role topology and edgeflow play when rigging a model. […]
03 | Character animation and rigging in Cinema 4D – 1. Introduction and basics
What this blogpost is all about Once I started further looking into the topic of character animation and rigging, it became increasingly obvious, how big a topic this would be. As such, a decision was made to currently limit my research only to rigging and animation with the tools Cinema4D provides, as it is my […]
02 | AI supported animation of rigged models
What this blogpost is all about When looking into different methods of 2D and 3D character animation – be it with the goal to create a short scene or to create a responsive, engaging character – and possible workflows of character creation – the following video came up: Video showcasing an AI-assisted keyframe-based animation workflow […]