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Tag: constraints

04 | Character animation and rigging in Cinema 4D – 2. Rigging and animating simple geometries

What this blogpost is all about This blogpost will expand further on the previous topic of character rigging and animation in Cinema4D. It will tackle the question, how a rig can be connected to a modelled geometry, how the created character can be animated and what role topology and edgeflow play when rigging a model. […]

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