10 | Auditory and visual storytelling – a case study on different anime and video games
What this blogpost is all about As my final entry, I wanted to continue looking into immersion and what may cause it. As an avid anime and video game fan myself, I have always been fascinated by how some of my favourite pieces of media managed to catch the audience and deepen immersion by not […]
09 | More than just buttons – Interactions and interfaces in VR, AR and MR experiences
What this blogpost is all about Building upon my previous blogpost on immersive level design, this post also aims to explore the topic of immersion and interaction within VR, MR and AR a bit more by looking into different interface and interactivity solutions currently available, some previously mentioned already, some new, that may increase intuitiveness […]