08 | Designing realities beyond screens – World building and immersive level design in VR, AR and MR
What this blogpost is all about To better understand, how to design immersive and engaging experiences in VR, AR and MR, and building on the previous post about issues and how to solve them, it is necessary to understand the importance of world building and level design on the overall experience. As such, this blog-post […]
01 | Topic Exploration
1. Optimisation of production workflows in Western and Japanese animation:Rotoscoping, Motion Capture and other Hybrid 2D/3D Techniques This topic deals with the question of how Western and Japanese animators and animation studios try to optimise their production workflows and how they incorporate technologies such as Rotoscoping, Motion Capture as well as other Hybrid 2D and […]