09 | More than just buttons – Interactions and interfaces in VR, AR and MR experiences
What this blogpost is all about Building upon my previous blogpost on immersive level design, this post also aims to explore the topic of immersion and interaction within VR, MR and AR a bit more by looking into different interface and interactivity solutions currently available, some previously mentioned already, some new, that may increase intuitiveness […]
08 | Designing realities beyond screens – World building and immersive level design in VR, AR and MR
What this blogpost is all about To better understand, how to design immersive and engaging experiences in VR, AR and MR, and building on the previous post about issues and how to solve them, it is necessary to understand the importance of world building and level design on the overall experience. As such, this blog-post […]
07 | Beyond the virtual: Motion sickness and other accessibility problems when navigating the virtual realm
What this blogpost is all about Continuing the notion of my previous blogpost of understanding VR, AR, MR and XR along with their strengths and weaknesses, this post aims to also provide insight into the different problems one may be confronted with when designing for or engaging with these technologies on the regular and how […]
06 | VR, AR, MR, XR – Exploring the future of extended reality and its technologies
What this blogpost is all about To explore one of my possible research topics further, this blogpost will look into the strengths and weaknesses of virtual, augmented, mixed and extended reality systems as well as their exact definitions and current technological trends, to gain a better understanding of which system / technology to use in […]
01 | Topic Exploration
1. Optimisation of production workflows in Western and Japanese animation:Rotoscoping, Motion Capture and other Hybrid 2D/3D Techniques This topic deals with the question of how Western and Japanese animators and animation studios try to optimise their production workflows and how they incorporate technologies such as Rotoscoping, Motion Capture as well as other Hybrid 2D and […]