{"id":831,"date":"2026-02-23T12:45:30","date_gmt":"2026-02-23T12:45:30","guid":{"rendered":"https:\/\/iam.tugraz.at\/research\/skusek\/?p=831"},"modified":"2026-03-04T12:49:24","modified_gmt":"2026-03-04T12:49:24","slug":"01-topic-exploration","status":"publish","type":"post","link":"https:\/\/iam.tugraz.at\/research\/skusek\/2026\/02\/23\/01-topic-exploration\/","title":{"rendered":"01 | Topic Exploration"},"content":{"rendered":"\n<h1 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-ea261d555a9a851a6afaa14aa6797bc5\" style=\"font-size:19px;font-style:normal;font-weight:700\">1. Optimisation of production workflows in Western and Japanese animation:<br>Rotoscoping, Motion Capture and other Hybrid 2D\/3D Techniques<\/h1>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-e9e7a5c1bd5bc8392cf137d7a581c8f2 wp-block-paragraph\" style=\"font-size:14px\">This topic deals with the question of how Western and Japanese animators and animation studios try to optimise their production workflows and how they incorporate technologies such as Rotoscoping, Motion Capture as well as other Hybrid 2D and 3D techniques into their pipeline.<br>The aim is to provide accurate insight into different 2D and 3D production workflows and compare them along with the results they achieve. The main interest will therefore be the practical applications of such techniques and the comparison of the different results they achieve within their cultural, narrative and genre-specific context.<br>To summarise, after an in-depth study of the material, which will hopefully show both the advantages and the disadvantages of the different approaches, the next step will be to look for ways to incorporate the learned into my own design. This will be done via different case studies and short projects, such as short animations, character models or even a short movie.<\/p>\n\n\n\n<div style=\"height:15px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"460\" data-id=\"832\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/History-of-Rotoscoping-1024x460-1.png\" alt=\"\" class=\"wp-image-832\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/History-of-Rotoscoping-1024x460-1.png 1024w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/History-of-Rotoscoping-1024x460-1-300x135.png 300w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/History-of-Rotoscoping-1024x460-1-768x345.png 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"833\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/the-case-of-hana-and-alice-1024x576-1.jpg\" alt=\"\" class=\"wp-image-833\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/the-case-of-hana-and-alice-1024x576-1.jpg 1024w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/the-case-of-hana-and-alice-1024x576-1-300x169.jpg 300w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/the-case-of-hana-and-alice-1024x576-1-768x432.jpg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"750\" height=\"375\" data-id=\"834\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/kasuga-and-nakamura-flowers-of-evil.jpg\" alt=\"\" class=\"wp-image-834\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/kasuga-and-nakamura-flowers-of-evil.jpg 750w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/kasuga-and-nakamura-flowers-of-evil-300x150.jpg 300w\" sizes=\"(max-width: 750px) 100vw, 750px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"575\" data-id=\"835\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/FGO-Memorial-Movie-2023_Screenshort-0.32-1024x575-1.png\" alt=\"\" class=\"wp-image-835\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/FGO-Memorial-Movie-2023_Screenshort-0.32-1024x575-1.png 1024w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/FGO-Memorial-Movie-2023_Screenshort-0.32-1024x575-1-300x168.png 300w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/FGO-Memorial-Movie-2023_Screenshort-0.32-1024x575-1-768x431.png 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"519\" data-id=\"836\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Avatar-the-Last-Airbender_Rotoscoping-1024x519-1.png\" alt=\"\" class=\"wp-image-836\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Avatar-the-Last-Airbender_Rotoscoping-1024x519-1.png 1024w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Avatar-the-Last-Airbender_Rotoscoping-1024x519-1-300x152.png 300w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Avatar-the-Last-Airbender_Rotoscoping-1024x519-1-768x389.png 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"468\" data-id=\"837\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Kingsglaive-Final-Fantasy-15_MoCap-1024x468-1.png\" alt=\"\" class=\"wp-image-837\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Kingsglaive-Final-Fantasy-15_MoCap-1024x468-1.png 1024w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Kingsglaive-Final-Fantasy-15_MoCap-1024x468-1-300x137.png 300w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Kingsglaive-Final-Fantasy-15_MoCap-1024x468-1-768x351.png 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"512\" data-id=\"838\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Mocap-at-the-set-of-Ready-Player-One-1024x512-1.png\" alt=\"\" class=\"wp-image-838\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Mocap-at-the-set-of-Ready-Player-One-1024x512-1.png 1024w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Mocap-at-the-set-of-Ready-Player-One-1024x512-1-300x150.png 300w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Mocap-at-the-set-of-Ready-Player-One-1024x512-1-768x384.png 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-ca294f7d0aca85e89261d9dc79a4c237 wp-block-paragraph\" style=\"font-size:10px\">1) History of Rotoscoping (<a href=\"https:\/\/www.youtube.com\/watch?v=IS1hCSsmH1E\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/watch?v=IS1hCSsmH1E<\/a>)<br>2) Film \u201cThe Case of Hana and Alice\u201d (<a href=\"https:\/\/variety.com\/2015\/film\/festivals\/the-case-of-hana-and-alice-film-review-1201544811\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/variety.com\/2015\/film\/festivals\/the-case-of-hana-and-alice-film-review-1201544811\/<\/a>)<br>3) Series \u201cAku no Hana\u201d (<a href=\"https:\/\/www.cbr.com\/aku-no-hana-why-unpopular-anime\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.cbr.com\/aku-no-hana-why-unpopular-anime\/<\/a>)<br>4) \u201cFate\/Grand Order Memorial Movie 2023\u201d (<a href=\"https:\/\/www.youtube.com\/watch?v=L02aPFAhTCk\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/watch?v=L02aPFAhTCk<\/a>)<br>5) Rotoscoping in Avatar: The Last Airbender (<a href=\"https:\/\/www.youtube.com\/watch?v=DJ86QWzI2Wo\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/watch?v=DJ86QWzI2Wo<\/a>)<br>6) Motion Captured Film \u201cKingsglaive Final Fantasy XV\u201d (<a href=\"https:\/\/www.youtube.com\/watch?v=UblcNFVVHT8\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/watch?v=UblcNFVVHT8<\/a>)<br>7) Motion Capture at the set of \u201cReady Player One\u201d (<a href=\"https:\/\/www.youtube.com\/watch?v=6jo_SfurgkE\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/watch?v=6jo_SfurgkE<\/a>)<\/p>\n\n\n\n<div style=\"height:15px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-left has-black-color has-text-color has-link-color wp-elements-59306288a49aaf143b27317964ed0ba7\" style=\"font-size:16px;line-height:1.1\"><strong>Literature list:<\/strong><\/h2>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-170e542b00bf8739365272a9b18389f3 wp-block-paragraph\" style=\"font-size:12px;font-style:normal;font-weight:300\">1. Agarwala, A. \/ Hertzmann, A. \/ Salesin, D. \/ Seitz, S.: <em>Keyframe based tracking for rotoscoping and animation<\/em> . In: \u201cACM transactions on graphics, 2004, Vol.23 (3)\u201d, ACM, New York 2004 , DOI: <a href=\"https:\/\/www.doi.org\/10.1145\/1015706.1015764\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.doi.org\/10.1145\/1015706.101576<\/a><br>2. Bratt, B: <em>Rotoscoping<\/em>, Routledge, 2021, ISBN: 9780240817040.<br>3. Davison, A. \/ Deutscher, J. \/ Reid, I.D.: <em>Markerless Motion Capture of Complex Full-Body Movement for Character Animation<\/em>, in: \u201cComputer animation and simulation 2001\u201d, Springer, Vienna 2001, ISBN: 3211837116.<br>4. Dunlop, R.: <em>Production pipeline fundamentals for film and game<\/em>. Focal Press, Burlington 2014, ISBN: 1-317-93622-1.<br>5. Kitagawa, M. \/ Windsor, B.: MoCap for artists: workflow and techniques for motion capture. Elsevier \/ Focal Press, Amsterdam \/ Boston 2008, ISBN: 9786611307301.<br>6. Menach, A.: Understanding motion capture for computer animation, Morgan Kaufmann, Amsterdam 2011, ISBN: 9780123814968.<br>7. Lanier, L.: Professional digital compositing: essential tools and techniques. Wiley Pub, Indianapolis 2010, ISBN: 9786612471834.<br>8. Lin, Z.: Research on film animation design based on inertial motion capture algorithm, in: \u201cSoft computing (Berlin, Germany), 2021, Vol.25 (18)\u201d, Springer, Berlin 2021, DOI: <a href=\"https:\/\/www.doi.org\/10.1007\/s00500-021-06001-y\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.doi.org\/10.1007\/s00500-021-06001-y<\/a>.<br>9. Miyakoshi, M.: Correcting whole-body motion capture data using rigid body transformation, in: \u201cThe European journal of neuroscience, 2021, Vol.54\u201d, Wiley Subscription Services, France 2021, DOI: <a href=\"https:\/\/www.doi.org\/10.1111\/ejn.15531\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.doi.org\/10.1111\/ejn.15531<\/a>.<br>10. Roberts, S.: Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation. Routledge, London 2017, ISBN: 9786613267436.<br>11. So, Clifford, K.F. \/ Baciu, G.: Entropy-based motion extraction for motion capture animation, in: \u201cComputer animation and virtual worlds, 2005, Vol.16 (3-4)\u201d, John Wiley &amp; Sons Ltd., Chichester 2005, DOI: <a href=\"https:\/\/www.doi.org\/10.1002\/cav.107\u00b4\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.doi.org\/10.1002\/cav.107\u00b4<\/a>.<\/p>\n\n\n\n<div style=\"height:130px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h1 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-451cf32105d10e2464d336f9ecb47665\" style=\"font-size:19px;font-style:normal;font-weight:700\">2. Gamification and Exploration in a VR environment<\/h1>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-2ae4c3fdf308aab320afd362881d744f wp-block-paragraph\" style=\"font-size:14px\">The goal of this topic would be to explore the different possibilities to work, play and design within a VR environment. With a very experimental approach, the final outcome of this topic can not yet be defined, but would very likely be some form of VR environment that allows for a playful and creative exploration of different applications and possibilities that such a digital space provides. Since VR can be seen as a completely different entity from our real world allowing for the addition of a second reality right within our lived-in one, with different rules, options and limitations, the current possibilities seem almost endless and are only restricted by our imagination as designers. As such and to set a boundary for the planned thesis, the exploration of two very particular topics is of special interest to me. These are:<br><br><strong>2.1 An integrated approach to an interactive digital VR museum<\/strong><br>Based on the current research project I am working on at the Graz University of Technology, funded by the FWF, the possibility of building a completely interactive, decentralised virtual museum within Virtual Reality could be researched. Possible topics to look into include but are not limited to: user interaction and how to increase engagements, tools to allow exploration, interfaces and information design, accessibility, visual narration and perception of space and many, many more. As such, more in-depth research of this topic could prove to be worthwhile.<br><br><strong>2.2 Gaming and designing in \/ for VR<\/strong><br>Another topic that seems quite promising is inquiring how gaming and exploration can even work in a virtual reality environment, both from a design standpoint and from the view of a user. To explore the different possible playful experiences that can be created and how to create them would be the main focus of this research. By looking into existing examples, such as VR games and the user-driven and collaboratively designed environment of VR chat, a deeper understanding of the topic could be achieved, which then in turn would be used to inform the design decisions shaping the new environment created as part of this research.<br><br>All in all, this topic is sure to be the most ambiguous and open among the presented, but also the one with the most potential for playful exploration and development. As such, VR and the inquiry of possible applications, is currently my favourite.<\/p>\n\n\n\n<div style=\"height:15px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" data-id=\"840\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/museums-virtual-reality-vr.jpg\" alt=\"\" class=\"wp-image-840\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"535\" data-id=\"842\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/galerie_mod_aplat_1_-2-1024x535-1.jpg\" alt=\"\" class=\"wp-image-842\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/galerie_mod_aplat_1_-2-1024x535-1.jpg 1024w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/galerie_mod_aplat_1_-2-1024x535-1-300x157.jpg 300w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/galerie_mod_aplat_1_-2-1024x535-1-768x401.jpg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"843\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/halflife_alyx_11a-1024x576-1.jpg\" alt=\"\" class=\"wp-image-843\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/halflife_alyx_11a-1024x576-1.jpg 1024w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/halflife_alyx_11a-1024x576-1-300x169.jpg 300w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/halflife_alyx_11a-1024x576-1-768x432.jpg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"631\" data-id=\"844\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/VR-Chat-Worlds-Rooms-1024x631-1.png\" alt=\"\" class=\"wp-image-844\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/VR-Chat-Worlds-Rooms-1024x631-1.png 1024w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/VR-Chat-Worlds-Rooms-1024x631-1-300x185.png 300w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/VR-Chat-Worlds-Rooms-1024x631-1-768x473.png 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-5f13b9e964841ecc94101e035b1c84af wp-block-paragraph\" style=\"font-size:10px\">1) Virtual Reality in a Museum (<a href=\"https:\/\/www.museumnext.com\/article\/how-museums-are-using-virtual-reality\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.museumnext.com\/article\/how-museums-are-using-virtual-reality\/<\/a>)<br>2) VR application Virtual Museum (<a href=\"https:\/\/www.artgp.fr\/vr-application-virtual-museum-r.html?lang=fr\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.artgp.fr\/vr-application-virtual-museum-r.html?lang=fr<\/a>)<br>3) \u201cHalf Life \u2013 Alyx\u201d, VR Game (<a href=\"https:\/\/www.half-life.com\/de\/alyx\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.half-life.com\/de\/alyx\/<\/a>)<br>4) World \/ Rooms in VR Chat (<a href=\"https:\/\/www.uploadvr.com\/10-amazing-vrchat-worlds-visit\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.uploadvr.com\/10-amazing-vrchat-worlds-visit\/<\/a>)<\/p>\n\n\n\n<div style=\"height:15px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-7b4c5ca2bf4b66280efdcda8b56f3ee7\" style=\"font-size:16px\">Literature list:<\/h2>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-806ad7bbbf4b2986a3ca04051788bc19 wp-block-paragraph\" style=\"font-size:12px;font-style:normal;font-weight:300\">1. Jerald, J.: <em>The VR book: human-centered design for virtual reality<\/em>, Association for Computing Machinery (pub.), Morgan &amp; Claypool, San Rafael 2016, ISBN: 9781970001129.<br>2. Sherman, W.R. \/ Craig, A.B.: <em>Understanding Virtual Reality: Interface, Application, and Design<\/em>, Elsevier Science, Burlington 2002, ISBN: 9780080520094.<br>3. Caarrozzino, M. \/ Bergamasco, M.: <em>Beyond virtual museums: Experiencing immersive virtual reality in real museums<\/em>, in: \u201cJournal of cultural heritage, 2010, Vol.11 (4)\u201d, Elsevier SAS, 2010, DOI: <a href=\"https:\/\/www.doi.org\/10.1016\/j.culher.2010.04.001\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.doi.org\/10.1016\/j.culher.2010.04.001<\/a>.<br>4. Lengua, D. \/ Lengua, M.: <em>Moving Towards Digital Lands: on Processes of Interaction in Museum\u2019s Virtual Spaces<\/em>, in: \u201cMeta space\u201d, DISTANZ Verlag, Berlin 2022.<br>5. Plowman, J.: <em>Unreal engine virtual reality quick start guide: design and develop immersive virtual reality experiences with unreal engine 4<\/em>, Packt Publishing Ltd, Birmingham \/ Mumbai 2019, ISBN: 1-78961-504-6.<br>6. Mitsea, E. \/ Drigas, A. \/ Skianis, C.: <em>VR Gaming for Meta-Skills Training in Special Education: The Role of Metacognition, Motivations, and Emotional Intelligence<\/em>, in: \u201cEducation sciences, 2023, Vol.13 (7)\u201d, MDPI AG, Basel 2023, DOI: <a href=\"https:\/\/www.doi.org\/10.3390\/educsci13070639\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.doi.org\/10.3390\/educsci13070639<\/a>.<br>7. Evans, L. \/ Rzeszewski, M.: <em>Hermeneutic Relations in VR: Immersion, Embodiment, Presence and HCI in VR Gaming<\/em>, in: \u201cHCI in Games\u201d, Springer International Publishing, Cham 2020, DOI: <a href=\"https:\/\/www.doi.org\/10.1007\/978-3-030-50164-8_2\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.doi.org\/10.1007\/978-3-030-50164-8_2<\/a>.<br>8. Yildirim, C.: <em>Cybersickness during VR gaming undermines game enjoyment: A mediation model<\/em>, in: \u201cDisplays, 2019, Vol.59\u201d, Elsevier B.V, 2019, DOI: <a href=\"https:\/\/www.doi.org\/10.1016\/j.displa.2019.07.002\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.doi.org\/10.1016\/j.displa.2019.07.002<\/a>.<\/p>\n\n\n\n<div style=\"height:130px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h1 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-f2f5d6deaa214ddcbe7bff0a6f4501ff\" style=\"font-size:19px;font-style:normal;font-weight:700\">3. 3D character modelling and narration in Virtual YouTubing \/ the V-Tuber-community:<br>How to make your character engaging via VFX and animations to underline your narration<\/h1>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-7c13a13f5d30be46d7237d3a96b95c67 wp-block-paragraph\" style=\"font-size:14px\">Virtual YouTubing (V-tubing) has evolved over the recent years from a small niche community into an active and dynamic format of online content creation, where content creators interact with their audiences through animated 3D avatars. This topic delves into V-Tubing as a form of content creation, focusing on its combination of 3D character modelling and rigging and the narration and storytelling behind the characters of different creators. The main inquiry will be, how content creators use visual effects (VFX) and animations to create engaging characters that line up with their created narratives.<br><br>V-tubers, in this context, balance different skillsets, between technology and its capabilities to entertain and the storytelling aspect of their character. It is not surprising then, that some creators instead already opt to outsource one or the other, sometimes even both, to a digital artist, since the skillset required is expansive and the quality of many models in the competition is on the rise. Nonetheless, there is also still those that do everything themselves. The research aims explores the intricacies of character creation, using 2D character designs in combination with 3D modelling and rigging to craft distinct personas and then employing advanced animations and VFX to enhance their narrative expressiveness. By doing so, a deeper understanding of the complexity these creators are faced with, can be achieved.<br><br>The proposed research will then go on to explore the possibilities of viewers developing emotional attachment towards these digital personas, examining how the interplay of animations and VFX may enrich the viewer experience and engage the viewer. It will include studies into collaborations and manners of fan engagement \u2013 for example, fan art &#8211; that acts as the foundation of this community.<br><br>Finally, this topic aims to create one such V-Tuber model from scratch, going through all the most common steps from first draft to finished character. By doing so and by documenting the process, it will hopefully act as an investigation into the role of technology in facilitating the creation of these characters, including the software and hardware used to bring V-Tubers to life.<\/p>\n\n\n\n<div style=\"height:15px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"574\" data-id=\"845\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Creator-making-VTuber-Model-1-1024x574-1.png\" alt=\"\" class=\"wp-image-845\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Creator-making-VTuber-Model-1-1024x574-1.png 1024w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Creator-making-VTuber-Model-1-1024x574-1-300x168.png 300w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Creator-making-VTuber-Model-1-1024x574-1-768x431.png 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"658\" data-id=\"846\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Fve4QdoXsAAcQgT-1-1024x658-1.jpg\" alt=\"\" class=\"wp-image-846\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Fve4QdoXsAAcQgT-1-1024x658-1.jpg 1024w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Fve4QdoXsAAcQgT-1-1024x658-1-300x193.jpg 300w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Fve4QdoXsAAcQgT-1-1024x658-1-768x494.jpg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"731\" height=\"1024\" data-id=\"847\" src=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Ironmouse_Season_2_Model-1-731x1024-1.jpg\" alt=\"\" class=\"wp-image-847\" srcset=\"https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Ironmouse_Season_2_Model-1-731x1024-1.jpg 731w, https:\/\/iam.tugraz.at\/research\/skusek\/wp-content\/uploads\/2026\/02\/Ironmouse_Season_2_Model-1-731x1024-1-214x300.jpg 214w\" sizes=\"(max-width: 731px) 100vw, 731px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-1aa81e34e00516319b6487cb655575ae wp-block-paragraph\" style=\"font-size:10px\">1) VTuber making a VTuber Avatar (<a href=\"https:\/\/www.youtube.com\/watch?v=2THs99qG1Xc\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/watch?v=2THs99qG1Xc<\/a>)<br>2) IronMouse Character Design (<a href=\"https:\/\/twitter.com\/ironmouse\/status\/1654996287505268738\/photo\/1\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/twitter.com\/ironmouse\/status\/1654996287505268738\/photo\/1<\/a>)<br>3) IronMouse Season 2 Model (<a href=\"https:\/\/virtualyoutuber.fandom.com\/wiki\/Ironmouse\/Gallery\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/virtualyoutuber.fandom.com\/wiki\/Ironmouse\/Gallery<\/a>)<\/p>\n\n\n\n<div style=\"height:15px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-7b4c5ca2bf4b66280efdcda8b56f3ee7\" style=\"font-size:16px\">Literature list:<\/h2>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-04b6c4adccb8f70b5dd9a5b79d82a555 wp-block-paragraph\" style=\"font-size:12px;font-style:normal;font-weight:300\">1. Dazon, L.: Virtual Youtubers \u2013 What\u2019s the appeal?, 2020,<br><a href=\"https:\/\/cardiffstudentmedia.co.uk\/quench\/culture\/virtual-youtubers-whats-the-appeal\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/cardiffstudentmedia.co.uk\/quench\/culture\/virtual-youtubers-whats-the-appeal\/<\/a> online in: <a href=\"http:\/\/cardiffstudentmedia.co.uk\/\" target=\"_blank\" rel=\"noreferrer noopener\">http:\/\/cardiffstudentmedia.co.uk\/<\/a> [14.10.2023].<br>2. Chen, J.: The Vtuber takeover of 2020, 2020, <a href=\"https:\/\/www.polygon.com\/2020\/11\/30\/21726800\/hololive-vtuber-projekt-melody-kizuna-ai-calliope-mori-vshojo-youtube-earnings\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.polygon.com\/2020\/11\/30\/21726800\/hololive-vtuber-projekt-melody-kizuna-ai-calliope-mori-vshojo-youtube-earnings<\/a>, online in: <a href=\"https:\/\/www.polygon.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.polygon.com\/<\/a> [14.10.2023].<br>3. Lufkin, B.: The virtual vloggers taking over YouTube, 2018, <a href=\"https:\/\/www.bbc.com\/worklife\/article\/20181002-the-virtual-vloggers-taking-over-youtube\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.bbc.com\/worklife\/article\/20181002-the-virtual-vloggers-taking-over-youtube<\/a>, online in: <a href=\"https:\/\/www.bbc.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.bbc.com\/<\/a> [14.10.2023].<br>4. Shonzo: Making a Vtuber Avatar in BLENDER! Commission for Rakuu, 2021, <a href=\"https:\/\/www.youtube.com\/watch?v=2THs99qG1Xc\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.youtube.com\/watch?v=2THs99qG1Xc <\/a>[14.10.2023].<br>5. n.a.: Ironmouse, 2019 &#8211; ?, <a href=\"https:\/\/virtualyoutuber.fandom.com\/wiki\/Ironmouse\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/virtualyoutuber.fandom.com\/wiki\/Ironmouse<\/a> [14.10.2023].<br>6. n.a.: Shylily, 2019 &#8211; ?, <a href=\"https:\/\/virtualyoutuber.fandom.com\/wiki\/Shylily\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/virtualyoutuber.fandom.com\/wiki\/Shylily<\/a> [14.10.2023].<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>1. Optimisation of production workflows in Western and Japanese animation:Rotoscoping, Motion Capture and other Hybrid 2D\/3D Techniques This topic deals with the question of how Western and Japanese animators and animation studios try to optimise their production workflows and how they incorporate technologies such as Rotoscoping, Motion Capture as well as other Hybrid 2D and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[13,14,15,16,17,18],"class_list":["post-831","post","type-post","status-publish","format-standard","hentry","category-excursion","tag-animation","tag-character-modelling","tag-gamification","tag-storytelling","tag-vfx","tag-vr"],"_links":{"self":[{"href":"https:\/\/iam.tugraz.at\/research\/skusek\/wp-json\/wp\/v2\/posts\/831","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/iam.tugraz.at\/research\/skusek\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/iam.tugraz.at\/research\/skusek\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/iam.tugraz.at\/research\/skusek\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/iam.tugraz.at\/research\/skusek\/wp-json\/wp\/v2\/comments?post=831"}],"version-history":[{"count":3,"href":"https:\/\/iam.tugraz.at\/research\/skusek\/wp-json\/wp\/v2\/posts\/831\/revisions"}],"predecessor-version":[{"id":854,"href":"https:\/\/iam.tugraz.at\/research\/skusek\/wp-json\/wp\/v2\/posts\/831\/revisions\/854"}],"wp:attachment":[{"href":"https:\/\/iam.tugraz.at\/research\/skusek\/wp-json\/wp\/v2\/media?parent=831"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/iam.tugraz.at\/research\/skusek\/wp-json\/wp\/v2\/categories?post=831"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/iam.tugraz.at\/research\/skusek\/wp-json\/wp\/v2\/tags?post=831"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}